darthacerbus

KOTOR 2 crashing after text crawl

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Hi,

I've been grappling with trying to get KOTOR 2 to work recently. I'm trying to get the legacypc Steam version to run at 1440p, and while it loads into the main menu, through character creation, and the text crawl movie without issue, upon attempting to load in to the Ebon Hawk prologue after the movie, it crashes immediately. Movies otherwise play through the main menu movie viewer without causing a crash.

I've patched the editable exe with UniWS, using the upscaled cutscenes, I'm pretty sure I did the hex editing right, and I'm making sure to launch directly from the exe rather than Steam. I've tried compatibility mode for XP Service Pack 2 and 3 (on Windows 10), disabling high DPI settings, tried Windowed mode, soft shadows and frame buffer are disabled, disabling movies in the ini, and deleting them entirely. Nothing fixes the crash. Only mod I have installed is RCM 1.8.6.

Any idea where I'm going wrong, or what I can do to fix this?

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2 hours ago, darthacerbus said:

Hi,

I've been grappling with trying to get KOTOR 2 to work recently. I'm trying to get the legacypc Steam version to run at 1440p, and while it loads into the main menu, through character creation, and the text crawl movie without issue, upon attempting to load in to the Ebon Hawk prologue after the movie, it crashes immediately. Movies otherwise play through the main menu movie viewer without causing a crash.

I've patched the editable exe with UniWS, using the upscaled cutscenes, I'm pretty sure I did the hex editing right, and I'm making sure to launch directly from the exe rather than Steam. I've tried compatibility mode for XP Service Pack 2 and 3 (on Windows 10), disabling high DPI settings, tried Windowed mode, soft shadows and frame buffer are disabled, disabling movies in the ini, and deleting them entirely. Nothing fixes the crash. Only mod I have installed is RCM 1.8.6.

Any idea where I'm going wrong, or what I can do to fix this?

As far as I remember from back when I used it, UniWS does the hex editing itself when the game launches and you don't need to hex edit it at the same time.

IE : hex editing it is one way to apply the resolution changes and UniWS is another way.

Though I only used it once for KotOR1 many years back and I don't have it installed anymore as there are better ways to make the changes.

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53 minutes ago, Thor110 said:

UniWS does the hex editing itself when the game launches

You're thinking of Flawless Widescreen, which patches the game in memory. You should never use it, precisely because it causes crashes.

UniWS permanently edits the exe, the same as manually hex editing it.

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3 hours ago, DarthParametric said:

You're thinking of Flawless Widescreen, which patches the game in memory. You should never use it, precisely because it causes crashes.

That would be the one, from what I recall it worked fine for me though I didn't play it for long, but going by the OP it still sounds as if they might have done both.

6 hours ago, darthacerbus said:

I've patched the editable exe with UniWS, using the upscaled cutscenes, I'm pretty sure I did the hex editing right,

I did however forget to add the obligatory advice of try again.

 

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3 hours ago, Thor110 said:

That would be the one, from what I recall it worked fine for me though I didn't play it for long, but going by the OP it still sounds as if they might have done both.

I did however forget to add the obligatory advice of try again.

 

I'm only using UniWS and the widescreen movies fix from Xuul's guide. I've tried this from a completely fresh install (deleting the whole folder after uninstall) three times at this point, not sure what's going wrong.

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