Natural Law 47 Posted May 21 Even after replacing my dlg.tlk with a backup or removing my Override folder in its entirety, for the first time ever I've encountered a scenario where the main quest simply won't continue after acquiring your penultimate Star Map. Possibly because some global numeric isn't at its correct value? I had early warnings of this with the Sasha side-quest refusing to continue past Big Z's initial warning and being unable to interact with the supplies. Anyone encountered such a conflict before? Mod List and Install Order: - PC Moderation Response, Improved Dialogue - K1CP v1.10.0 - NPC-DP 8.0 - FRSR 1.4, - LOTSA1.2 - K1ClothingPack 1.2.1 - Unique Sith Governor - K1LO 1.3 - DA&R 1.2 - HOB 1.3 - JC's Romance Enhancement - Pan-Galactic Flirting for K1 v.1.1 - JC's Romance Enhancement - Biromantic Bastila v1.2 - K1 Party Conversations on Ebon Hawk v1_2 - [K1]_All_Hands_on_Deck_for_the_Leviathan_Prison_Break - JC's Jedi Tailor for K1 v1.3 - A Crashed Republic Cruiser on a Nameless World (1.1) - DIFFERENT MUSIC FOR ANCHORHEAD AND THE EBON HAWK by Kexikus - HQ KOTOR Music Overhaul Mod - Weapon damages overhaul By Zobizob - BlastersReloaded_K1_0-2 Quote Share this post Link to post Share on other sites
Salk 374 Posted May 22 Hello! I can't help you directly because I'm not familiar with many of the modifications you have installed, but as general rule you can remove from the list all mods that have to do with graphics and music while mods that fiddle with scripts need scrutiny. It does sound like the global for the star map is not properly updated in your game and it has nothing to do with your dialog.tlk file or your override folder. It's possible to manually set the global to the right value using KSE (I think), but I fear you will have other major issues later on. Quote Share this post Link to post Share on other sites
Natural Law 47 Posted May 22 6 hours ago, Salk said: It's possible to manually set the global to the right value using KSE (I think), but I fear you will have other major issues later on. Hey, Salk. Yeah, I figured. Did set my Global Boolean K_STAR MAP_MANAAN to 1 as it was the only one that hadn't triggered hoping it would be an easy fix but no dice. I just go to dreaming about the Korriban Star Map and skip the Leviathan entirely. As for the Global Numerics... I don't dare to fiddle with those as all the values are quite different. I suppose I could just play through Korriban and see what happens when I leave! But I'm quite certain I'll just arrive at a dead end, unable to continue the story. And I doubt warping to the Leviathan cell block will do anything constructive. Quote Share this post Link to post Share on other sites
Natural Law 47 Posted May 23 Sped through Korriban and lo and behold this map is acknowledged thankfully, thinking I've got three instead of four. So I play through the Leviathan, fly back to Manaan but I can't go back through the airlock since your diving suit gets taken from your inventory once you complete 'Mission For The Republic'. Warp to the Rift and try and grab the Map again but it just hangs on the cutscene when it should open. I think those long-hanging black-bar moments for the maps are introduced by the latest version of the Community Patch? Never experienced them before this playthrough. Don't care for them. Looks like my adventure ends here! Quote Share this post Link to post Share on other sites
Salk 374 Posted May 23 I'm sorry about the abrupt end of your campaign but I fear I suspected the game was beyond repair at that point. The K1 CP is a great patch and I strongly recommend using it. It's extremely unlikely that the issue lies with it. It is maintained by Darth Parametric, one of the most talented and knowledgeable modder of the entire community. The Community Patch literally provides several hundreds of fixes to an otherwise quite broken game (and there are one hundred more issues waiting for a solution). Did you install the K1 CP first than any other modification? That's mandatory. Even if you did that, it could be that one of the other modification is not compatible with it somehow. Quote Share this post Link to post Share on other sites
Natural Law 47 Posted May 23 4 hours ago, Salk said: Even if you did that, it could be that one of the other modification is not compatible with it somehow. Ah, forgot one smaller mod I've used. JC's Vision Enhancement. This is just a theory but it's noticeable that the Manaan dream was the only vision I asked Bastila to recall and the map in turn doesn't update my journal once I grab it. Not really chomping at the bit to redo all of Manaan and hear the fishy blubbering of: "thee for feh qwitanti!" a hundred times more to test it out though! Still, hope no-one gets similarly stuck in a scenario alike to this. I think I'll reinstall the game and try out the expanded galaxy port mod for the first time into Kotor II. Quote Share this post Link to post Share on other sites