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11 hours ago, Magnetiicz said:

Xiiviiniity has been able to get the game to boot with remix with the qindiegl wrapper

Screenshot 2023-12-29 073749.png

As someone who isn't quite familiar with these "out of engine" projects I need to ask this, what's the context behind all this?

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Remix is nVidia's program that allows you to inject raytracing and PBR materials into older fixed function pipeline games. Currently it only supports DirectX 8/9, although they have mentioned the possibility of adding OpenGL 1/2 support (which would include KOTOR) at some point in the future. The issue is that I gather they use DXVK as a wrapper, which doesn't support OpenGL, so they'd have to code that themselves.

Here's nVidia's video on Remix using Morrowind as an example:

1 hour ago, N-DReW25 said:

out of engine

Remix is actually in the game's original engine, which is what makes it so interesting. It basically sits between the game and the GPU.

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The only issue now is the wrapper itself its outdated by 7 years so hopefully somebody will update it to work better. There is alot of screen flickering in some parts and texture blinking.

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Seems like it only supports up to OpenGL 1.4 whereas KOTOR uses 1.5 I believe. If you look at the log output there are a ton of functions it doesn't support even just loading into the main menu.

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