Jump to content

Search the Community

Showing results for tags 'laser'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

  • Blog 1
  • The memories of Mandalore
  • Blog 63
  • Varsity Puppet's Brain Dump
  • Working Class Hero's Blog
  • mmidnight's Blog
  • Blog-Tastika
  • Darth Malious' Blog
  • The Beta Community's Voice
  • sallyrit's Blog
  • Sith Holocron's Blog
  • Diablo3gold
  • Marginalia
  • Mindwizard's Blog
  • Journal Log Of Penally's Bounties
  • Mudslinger077's Blog
  • starwars1234's Blog
  • Blaaargh.2da
  • Kate The Bionic Uterus' Vibrating Submarine
  • Darth Nuge's Blog
  • The Xuul Report
  • KOTOR Fan Theories
  • Benny Chan style
  • Darth_Sapiens' Blog
  • Neville's Blog
  • Darth_Sapiens' Blog
  • TimmyDean's Blog
  • Malkior's Blog
  • DarthSidious4.2's Blog
  • Darth Pravus' Blog
  • Help
  • Canderis' Blog
  • The Musings of Eauxps
  • xander2077's Blog
  • DeadMan's chest
  • pepoluan Far Far Away
  • Rece's Videos
  • jc2's Journal
  • Kexikus' Blog
  • Kreia's Blog
  • Fair Strides' Blog
  • Pazuzu156's Blog
  • GoldLeader's Blog
  • Steira Shipyards
  • lyuscherbakova1986's Blog
  • superSzym's Blog
  • Leilukin's Blog
  • N-DReW's Datapad
  • magdahalo's Blog
  • Trouble Successfully Using Kotor II TSLRCM 1.8.5 On Windows 7 x64-Bit Laptop
  • DarthTyren's Blog
  • The Holocron of Darth Kyber
  • Darth Varkor's KOTOR Machinima Saga: Production Blog
  • ADG12311990's Blog
  • Unusual's VA Blog
  • Draconian's TSL mod request.
  • darthbdaman's Holocron
  • JC's Blog
  • L0ki's Blog of questions & brief WIP things
  • The Iriaz Archives
  • Breakfast With eb
  • Cathar Handmaiden Skin?
  • Kast's Datapad
  • Having fun with the KotOR maps.
  • AndroidKotOR Modded
  • Starıka's Jedi Academy Machinimas
  • KotOR II Damage Calculator
  • Help Modding
  • A step-by-step guide for widescreen in Star Wars: Knights of the Old Republic
  • 13 gigabytes, 13 brain cells
  • Modding Tools
  • StellarExile Mod Stuff
  • Jedi Knight: Jedi Academy films by Cor
  • Something of a moment of truth
  • Music for Streams
  • LoneWanderer's blog
  • modder 9's blog
  • Community Requests
  • Kotor combined saga blog
  • My Kotor Machinimas
  • How do you stream with your Widescreen fixes?
  • Looking for advice to solve a challenging bug: Eastern Dune Sea is resetting every time upon entering

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. Version 1.0

    4,123 downloads

    This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS. Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited. Installation: This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing. <</ Notes for update for 1.1 There were a few files that I somehow forgot to include in the original installation TSLPatcher. So if you already installed my version 1.0 of this mod, I have included in this download the fixed files to be dropped into the Override, so that you won't have to reinstall this mod. However, the TSLPatcher will now install everything properly as well. Uninstallation: Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well Permission: Please don't this in your mod without my permission Thanks: Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible, Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268 , FairStrides for his input and initial testing , SithHolocron for the assistance and advice , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time, and George Lucas for creating Star Wars in the first place
  2. Visually Distinctive WeaponTypes View File This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS. Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited. Installation: This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing. <</ Notes for update for 1.1 There were a few files that I somehow forgot to include in the original installation TSLPatcher. So if you already installed my version 1.0 of this mod, I have included in this download the fixed files to be dropped into the Override, so that you won't have to reinstall this mod. However, the TSLPatcher will now install everything properly as well. Uninstallation: Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well Permission: Please don't this in your mod without my permission Thanks: Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible, Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268 , FairStrides for his input and initial testing , SithHolocron for the assistance and advice , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time, and George Lucas for creating Star Wars in the first place Submitter Malkior Submitted 07/26/2014 Category Mods K1R Compatible No  
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.