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Showing results for tags 'gmax'.
Found 6 results
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So, I decided to try re-working a Darth Sion wearable robes mod I started a while back. Originally, I'd gone into GIMP and combined PMBAM and N_SionA textures so that the model could have one unique texture. I'd been borrowing bare male chest textures from this mod for testing purposes. This mod was never released because I have no artistic ability of my own and didn't intend on stealing the author's work. I thought that maybe it would be better in the meantime to have the model use the pre-existing textures. In order to do this, I used KOTORmax to split the torso into two separate meshes. I linked the new mesh (lower torso) to the OdysseyBase and to the best of my ability added bones and removed unnecessary bones from the upper torso mesh. When I exported a model that was successfully able to be converted back to binary (via MDLedit), this was the result, both the upper and lower torso meshes appearing invisible: The meshes are set to render and I checked to make sure no normals were inverted, so I'm not sure where I went wrong. There's nothing wrong with the shadows' animations so I assume it's not a bone thing. I found this topic where someone who had a similar invisibility issue, but that was for an area model and had to do with lightmapping. The ascii model I imported into gmax was exported out of Blender so I don't know if that had anything to do with it either.
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Greetings, fellow Jedi! Wish you all the best of time. I am here to ask; Is 'Rescale World Units' not available on gmax v1.2 [yes, the ancient ones]? Because the 'More...' button under the 'Utilities' tab is greyed out and inaccessible. If indeed it's not available, Is there any workaround? I am about to attempt on re-scaling a model/s using this post as a reference. Many thanks for considering this.
- 7 replies
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- rescale world units
- scaling
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(and 2 more)
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Does anybody know where to get the NWMax plug in for GMax? the link on this tutorial thread is broken/corrupted (virusy) http://lucasforums.com/showthread.php?t=193050 It's the only thing I'm missing - is it even needed? Newbie modder... if it's not obvious...
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So I was looking and looking and looking for the NW Max plugin for 3dsMax 2014 or later and I couldn't find it and couldn't find it. Then I found it NWMax version 0.8c00 updated for 3dsmax2015 It works, in so far as I was able to import a model w/ texture maps... Now I just have to learn how to actually use it!!! YAY!!!
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So after so many times of attempting to make a new head, It just won't comply with me, I've tried so many things, nothing has worked that will bring the head ingame, so im going to leave this mod to anyone who thinks they can solve the problem, if anyone wants the .gmax file and texture, just ask, I really want to see him ingame. And if you figure out the solution, please tell me what I did wrong (Once I give you the files of course)
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I'm having some issues registering Gmax for any kind of use - the link to register it is broken, and the HTML file states that it us unsupported past IE5. Can somebody tell me how to get it up and running? Thank you! ****Disregard - found instructions here *****