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Jedi Apprentice
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With the KotOR 2 Steam update, I've started playing again and now the seam down Atton's face is bugging me. Does anybody have a fixed head mesh for him? I think Carth had the same problem in 1, too.
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Try shutting restarting your computer or disabling your network card for a few seconds.
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Massive long loading time since installing TSLRCM 1.8.2
cabal replied to German Tech-Newbie's topic in TSLRCM
German Tech-Newbie was the one with performance problems, not me. In my case, framerate dips at places with lots of transparent items, like the Peragus fuel depot. Grass has barely any effect. -
Massive long loading time since installing TSLRCM 1.8.2
cabal replied to German Tech-Newbie's topic in TSLRCM
Sorry it took me a week, I don't come here often. swkotor2_ini.zip I'm not sure why the Display Options say 640x480, but the Graphics Options are correct. My current system has: 2.24GHz Pentium 4 2GB DDR RAM GeForce FX 5700LE Windows XP SP3 Running the game at 1024x768, no anti-aliasing, no v-sync, no anisotropy, no soft shadows. Frame buffer effects, hard shadows, and grass all enabled. Runs at a great frame rate, barring a small handful of areas. Using TSLRCM 1.8.2 and a handful of graphics mods. -
Massive long loading time since installing TSLRCM 1.8.2
cabal replied to German Tech-Newbie's topic in TSLRCM
My computer is probably older than his and TSLRCM runs fine on it. Defragmenting the drive is the best idea I can think of. Or reducing the resolution. I run it at 1024x768. -
I already have MDLOps and GMax, so I just need to find a tutorial and hope that swapping the animations doesn't stretch her out to kingsize, then? Sounds good. Thanks. I didn't actually read the book, but I have the movie and it certainly is good.
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Please forgive me if this has been asked before, but a Google search didn't seem to return anything. Would it be possible to give Kreia the Malak/Nihilus one-handed combat animations so that she doesn't keep trying to hold the lightsaber with a hand that doesn't exist? If it is possible, how would I go about doing it?
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That's exactly it, actually. I first started playing the xbox version and didn't know there was DLC for it until I started looking around for the PC version. I found out it came with Yavin Station and was excited for the new content, and then was promptly disappointed that it made the already very easy game even easier with super items while not really offering anything else.
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I thought as much. The reason I asked is that I was cleaning up my install and thought I'd try to dummy out Yavin while I was at it since I never go there, but wasn't sure how to do it.
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This may sound a little odd, but is there a way to remove Yavin Station from the PC version of Kotor 1?
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I pulled the file I worked from out of swpc_tex_tpa.erf so it should be the largest. The one I worked from, w_sabreblue01, had a black background. I also used a copy of it's .txi, which I forgot to include, with 'blending additive' and 'decal 1'. It worked fine when I tested it. First I tried using a hex-editor on the model to change the texture references, but that just messed it up. I wound up just using customized textures for this mod. The .tga and .txi worked fine both with that on its bronze hilt and overriding the default blue saber, so it should work if somebody can make a model more in line with the stock ones.
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I didn't even notice that. I downloaded a texture pack and it was included so I assumed it was a stock texture since there weren't any models included. Well, since they aren't both in the game after all, I attached a .zip with a bronze blade texture I made based on the stock ones. You can use it in 1.8 if you want. It's technically a bug, so... Anyway, how would I change the texture used for a blade? Is it a part of the model or somewhere else? I haven't modded KOTOR in quite a while. EDIT: nevermind, I worked something out bronze blade.zip
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After poking around with the textures, I discovered the reason that the bronze and orange sabers look so similar. They use the same texture (w_lsabregold01.tga), meaning that the bronze texture (w_lsabrebrnz01.tga) is not actually used in the game. How would I fix this so that the bronze saber uses w_slabrebrnz01.tga?