Dark_Ansem

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Posts posted by Dark_Ansem


  1. 2 minutes ago, ebmar said:

    I just checked and listen closely to the battle music and indeed, there is a delay from between the loop which comes from the track naturally, as we all know about it in general. If you're talking about seamless-loop tracks, I honestly have no idea on that application with KotOR engine as I thought you're talking about common music/songs that has intro/outro.

     

    As I said, I think it's an issue with Aurora, as NEverwinter nights had a similar issue.


  2. 6 hours ago, ebmar said:

    Hmm, I can't tell if MusicBattle use that node to define the delay as well, but far as I'm concerned they will always instantly loop as long as the battle round goes. I did have custom setup [which use ported TSL stuffs, mostly] that works fine.

    Oh, worth trying to remove every metadata with the track--like track/artist/album name and those extra bits, if there's any--preferably using Audacity. I always do that to follow the original setup, at least -- as there are known issue as well which the [area] music tend to cut at the middle and repeat often with metadata still intact.

    May I ask you to post a small video about it?


  3. 1 minute ago, ebmar said:

    Hmm, quite surprising actually -- as the game use that setup on every cantina and it works on custom content as well, like this one did.

    Yeah, probably best to try again, and see how it goes this time. And make sure you got the GIT installation right by putting one into the MOD instead of dumping it to the Override. Also just a reminder to check for the track itself as it probably contain that long silence at the end of its play.

    It's a custom track with no silence, and somehow that setting doesn't work for combat loops at all. The lag is not as noticeable for standard BGM.


  4. 12 minutes ago, ebmar said:

    It controlled by MusicDelay node on each module/MOD's GIT. From a source I found/discussions in the past [that I remember] it is defined in milliseconds, which often the game uses somewhere between 10000-30000, IIRC. To have the track loop instantly simply set the value to 0.

    I did that and I'm fairly certain it doesn't work. Can always try again.

    EDIT: nope. This is especially noticeable during combat.


  5. On 12/26/2019 at 9:55 AM, Dark_Ansem said:

    So, I've been on hold with music research about this, gotta restart soon. How much interest in this?

    Not much I see, but unimportant. So, because of a mismanaged hardware upgrade, I have to restart: could someone please provide me with a savegame collection of an UNMODDED game at its various points/planets?


  6. 1 minute ago, DarthParametric said:

    Like most modern AAA games, TOR uses Wwise to store its audio, both VO and music.

    Urgh, which means no chance of loop points unless they're embedded in the original file.


  7. 2 hours ago, ebmar said:

    I'm not so sure about that. By my understanding -such in general practice- once an [audio] file has been compressed -the BioWare/Obsidian way- the information/quality that were lost are not going to be brought back with anything. The only logic on having better quality -or in this case; higher bit-rate- is to use lossless source in the first place. Which I think grabbing ones from more technologically-advanced version will do, and that is TOR version. Whether they sounds better or not - that is your ears to decide.

    Unless TOR has actually MP3s.


  8. 33 minutes ago, Sith Holocron said:

    If you're not in a hurry. I will research which KOTOR2 tracks are available in a higher bit rate in SWTOR than they are in the standard KOTOR2 game. This would have to wait until after I get my computer back - see Blog #100 for more information.  Of course, if someone else wishes to help out before I am available, that would be even better.

    Would that be something you'd be interested in. @Dark_Ansem?

    I'm not sure how I'd do that, but I can help.

    Although, TBH, to get KOTOR2 tracks in higher bit rate I tend to decompress them with Miles and then, eventually, recompress. Is that something that works?


  9. So, since I am on the quest of finding the perfect role-playing game, I stumbled on this Kickstarter.

    Based on d20, just like KOTOR and the Saga edition SW RPG, but what captured me is the editor specifically referring to the Aurora, the Bioware editor, and the engine appears to support total conversions. And of course I'm immediately thinking of lightsaber!

    I'm backing it bona fide. Opinions?


  10. So, the purposes of this mod are:

     

    - the toning down of Force Crush's OP'ness by giving it a proper damage type, rather than universal

    - changing the Force Storm and Force Scream line to Dark Side damage, rather than electrical - because I'm an EU/Legends fan, but not likely to last as this makes it way too powerful

    - making a number of force powers affect the PC's alignment, making for more difficult and strategic gameplay (no more force lightning abuse by LS players)

     

    However, in addition to the script NOT compiling, there are a couple things that evade my grasp:

    - forcing the PC to use the "choke" hand gesture for the "kill" power, am I even looking in the right place for such a change?

    - understand whether the game would accept decimals for the alignment shifts: 0.5, or maybe even lower, because it's completely possible to leave Peragus well down on the Dark Side path

    - make some spells more dependent on skills?

     

    Can anyone please help?

    k_inc_force.rar


  11. Yay?  That's the response you give a guy that's willing to look into doing your request?  That's for free, mind you.  Gratitude . . . it's not just for breakfast anymore.  Look into it.

     

    In addition - for the benefit of everyone else reading this thread - Hunters Run is also willing to look into his mod's issue.  He is working on a different mod at the moment so that mod has precedence.

     

    Legendary modder says he'll help you with something.

     

    Yay? That's not the response. What a jerk.

     

    How do you know I haven't been more, well, enthusiastic in private and/or offered my thanks?

    But, yes, I should have publicly demonstrated more gratitude. It was kind of late, and I still had my head immersed in study materials, so I meant to come back at this but got caught up.