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Files posted by jonathan7
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Bodies Stay (TSL)
AUTHORS: Space Alex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: [bETA] Bodies Stay
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies Stay
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 05/02/2009
DESCRIPTION: This mod stops bodies disappearing when you kill them.
INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
BUGS: Should be none
PERMISSIONS: Give credit to Space Alex and myself in your readme
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,956 downloads
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Bodies Stay
AUTHORS: SpaceAlex and jonathan7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section
NAME: Bodies Stay (for K1)
VERSION: 1.0
CREDITS: Fred Tetra - a legend.
FILENAME: Bodies_Stay_K1.zip
FILE SIZE: Around 1MB Unzipped
DATE RELEASED: 06/02/2009
DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies.
INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder).
COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old.
BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7.
PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
10,833 downloads
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Sith Stalker
DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC...
INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following;
C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa
or
C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa
Once that is done the mod is installed... Enjoy
AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread
NAME: Sith Stalker
CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet
FILENAME: SithStalker
FILE SIZE: Around 5MB Unzipped
DATE RELEASED: 27/10/2013
COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released...
BUGS: Hopefully none.
PERMISSIONS: Credit must be given to all the above authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,085 downloads
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Character Start Up Change
AUTHOR: jonathan7
EMAIL: Message me via lucas forums user name is jonathan7
NAME: Character Start Up Changes
CREDITS: Fred Tetra for the wonderful KotOR tool, all at Lucas Forums for the various Tutrials and Stoffe for TSLpatcher.
FILENAME: Character Start Up Changes
FILE SIZE: 725kb unzipped
DATE RELEASED: 12/12/2010
DESCRIPTION: This essentially changes the starting feats for the three classes and makes pretty much all the feats availible for the player to select for their individual PC. Personally it always bugged me that often my PC would end up with quite a few useless feats that she did not need. So what this does is delete all the preset feats for the classes and give you free selectable ones, the Soldiers have the most, then Scouts then Scoundrels; you have the same ammounts of feats as in the vanilla game but you are free to choose what you want. I think this does improve the RPG aspect of the game, be warned however to make sure you specialise in either melee weapons or some form of blaster, otherwise you won't be doing much in combat! The mod also changes Persuade into a class skill, so it's availible to all three classes, always struck me as silly that Bioware didn't do this, as the PC is the only charachter who can actually use Persuade, seemed unfair only one of the classes got it; but maybe thats just me. A couple of pre-set feats remain; for the Scout the Implant Feat 1, because the scount automatically gets them as the PC is leveled up. The scoundrel keeps Scoundrels luck for obvious reasons, not that its a selectable feat, but things like that and "uncanny dodge" I have left alone.
INSTALLATION INSTRUCTIONS:"Extract from the zip and then run the installer, simple enough!
COMMENTS: Enjoy!
BUGS: Should be none, may well require a little work to make compatible with other mods which edit these .2da's - Shem's extra feat mod spring to mind, but to be honest if you have that, then I don't see why your installing this :-p
PERMISSIONS: PM me at LF to discuss useage.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
64,802 downloads
- Charachter
- Start
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Revans Robes Revisioned
Revans Robes Revisioned Readme
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A Mod by jonathan7 and Sithspecter
Skins inspired by mywikedarmor.com
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Disclaimer: If you haven't read the readme I will not help you with any problems you may encounter.
Please post any issues in the release thread at Deadly Stream or LucasForums in Taris City Emporium - http://www.lucasforums.com/forumdisplay.php?f=645 or PM us at Lucas Forums. Please report any bugs there. I will not be checking KotOR Files for problems...
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Section I: Installation Instructions
Section II: Un-Installation Instructions
Section III: Mod details
Section IV: Possible Mod conflicts
Section V: Credits
Section VI: Special thanks
Section VII: Terms of use
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Section I: Installation Instructions
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Use a utility such as WinZip to extract the contexts of the archive, for the simplest and quickest install, put the contents of the "Override" folder into your games Override folder (default: C:\Program Files\LucasArts\SWKotOR\Override). Also included is SithSpectre's awesome flowing cape modification, which gives the Revan model the flowing cape and fixed animation!
If however you prefer one of the alternative skins from the screenshots you will need to rename the particular alternate you liked and place that in your games Override folder, you can rename a file by right clicking it, you will need to call it "pmbj01.tga" -
then place this file in your Override folder, if you are asked to overwrite a file in the Override say "yes".
The various different between the alternates:
brighter.tga - these robes are just lighter for those with darker screens
noshine.tga - the Alpha channels are removed in this particular variation for those who dislike the shiny armour
mywickedarmour.tga - the most accurate version of the real robes which inspired this modification
Revanoriginal.tga - This has a closer colour scheme to Bioware's original model with the sash and armour colour made that more dull purple colour.
thequanon.tga - these robes are darker, and have a Japanese dragon etched onto the breast plate
theredrob.tga - this variation has chainmail instead of a cloth texture
thesithspectre.tga - a "lightside" variation it also has its own icon called "thesithspectreicon.tga" which will need to be renamed "ia_mstrRobe_077.tga" and placed in your Override should you wish for that variety of Robe
To use any of the above simply rename them to "pmbj01.tga" and place in your Override folder...
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Section II: Un-Installation Instructions
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Delete all the files contained in the "Override" folder of this archive and the modification will be uninstalled.
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Section III: Mod details
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This modification reskins Revans Robes and makes them available in game on the body of Nemo, they also include within their description the reason why Nemo was carrying them on his person at the time of his unfortunate death.
The robes models have been edited so that they now have full come with their own icon, and various bonuses I thought were appropriate....
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Section IV: Possible Mod conflicts
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This modification will be incompatible with other mods which modify the RevansRobes texture, to be compatible with SithSpectre's Revans Flowing Cape modification, which has the texture embedded in the model, the textures have to be called "pmbj01.tga" - This means this will be incompatible with other modifications which edit this particular model.
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Section V: Credits
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In no particular order I would like to thank;
RedRob, Quanon, Jae Onasi, Darth Insidious, Inyri Forge, Astor, Darth_Dak, Druganator, The-Seraphim and many others who commented on improvements to the Robes.
Darth333 - she's awesome... the end!
Everyone at Lucas Forums: Holowan Laboratories - http://www.lucasforums.com/forumdisplay.php?f=324
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Section VI: Special thanks
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Goes to Rob at www.mywickedarmor.com for permission to use his awesome textures, be sure to check out all the cool star wars costumes he's come up with!
Goes to Fred Tetra for making the awesome KotOR Tool
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Section VII: Terms of use
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PERMISSIONS: PM me at LF to discuss usage in a mod.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
8,188 downloads