Guiguioh
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Everything posted by Guiguioh
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Thanks. I haven't played Kotor 2 in a long time and your mod is exactly what I always looked out for.
- 444 replies
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- handmaiden and disciple
- party
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(and 2 more)
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A big thank you for addressing the issue quickly. Edit : It seems you have uploaded the 1.3.1a on the site to download. I can't get the 1.3.1b version and the issue is still here on the new download.
- 444 replies
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- handmaiden and disciple
- party
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(and 2 more)
Tagged with:
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I can report the exact same issue actually. Fresh install, no other mod than TSLRCM 1.8.5 and the latest Party Swap. Maybe you could look into into it if and when you have the time. Thanks for reading
- 444 replies
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- handmaiden and disciple
- party
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(and 2 more)
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Thanks for the answers. If i do that, the one and one conversation with Kreia will be the same?
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Hello, I'm trying to do a light side playtrough but with all the Jedi Masters dead. It's pretty easy on Nar Shadaa. I find a way to do it on accident on Onderon (Remove only one captain + side with Vakluu in the crowd revolt, then do the lightside normal play and finally accept a last time offer in the cantina.) But I don't know how to do it on Dantooine. Can I kill Vrook in the cave and then help the camp light side style? Thanks for any comment or suggestion.
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Question: If we used the old .exe and the small patch, are we good or not?
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Is there any plan to restore the missing dialogue branch with Kavar on Onderon where the exile tell him she(or he) saw a holographic recording of her(his) trial? It's in the file but can't be access. Always though that was strange you can ask that question to every other Jedi Masters but not Kavar.
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Is this a cutscene or just a way to not go "all in" with their confrontation and leave it at that? Anyway, thanks for the answers.
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Ok. I need a little help to trigger this. I was able to get the 2 Atton/Disciple confrontation cutscenes, the Disciple/T3 message cutscene plus the atton confronts disciple about the message one. Now, what do I need do to to get this last one? Thanks for any help.
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Ok thanks.
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Hello, I am currently playing with a male exile and I open the door to talk to the disciple in the enclave but i choose to go out of the enclave to add the Handmaiden to my party for the added dialog before talking to him. When I enter, he is not there anymore, why?? Then I did go back to Khoonda and I saw his message to Carth but he is not in Khoonda either. Thanks for any help. Edit: Ok, I found him in Khoonda, sorry. But he acts like we already talk and I obviously missed some dialog with him (the end of the conversation in the enclave mainly). Is this some kind of bug (The disciple going to Khooda before we talk to him in the Enclave if we open the door he is behind)?
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Ok, I just found that there was some lip override in the override folder (for example for Zherron module 601), but they are for English speech. So I choose to remove them all except for non human (T3m4, fang, twilek suns) and one for Kreia that was not dubbed in French version. It works like a charm. For example , the Restored Khooda battle Zherron lipsync in French is perfect. Modded files breaks it and are not needed.
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Thanks for answering my stupid question, I wasn't even deserving one.
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I have a major problem with the battle too but it is from another kind. I don't see any cutscene (turrets firering etc..) and even tough I place the mines good (the game told me so on the two fields) i don't have the special mined mercenaries enter. So what gives? Edit: I'm stupid, nervermind.
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@Hassat Hunter : Ok, so the actual version is nearly perfect in TLSRCM. Maybe add some more fixed elements that are making sense with the prologue would be the ultimate solution. It is good enough for me as it is now though.
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The prologue is a little fiction to help the player, not a hard base fact reality. What you find with T3-M4 on Peragus base is what was really in the Hawk. Everything else is just gameplay in a sense. I agree there should always be some computer spikes (and security spikes maybe) with some other non-define stuff because they are referenced in dialog but 9 times out of 10 it is what you find anyway. For example, I'm pretty sure I always find back the flame thrower for droid with 2 or 3 computer spikes. Maybe some logical loots should be hard coded to be found by T3-M4 (and not by lottery) but I'm pretty sure TLSRCM is very close to Obisidian original intentions on this subject.
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Yeah, it is actually more or less what I did manually. That would be a great way to proceed in the future, because it would protect the original non-English files Fassa voiceover in French is done for a Toydarien, that's the funny part and the original French lipsync works perfectly with TLSRCM. For Keevee, it is locical to add English lipsync, but I kept it anyway with my manupulation so I'm good. Concerning 605DAN_loc.mod: Of course, although I'm sure I have more to gain by using the original French version than the modded English one for now, for this specific case only.
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Just got a "small bug" with this quest. I found my third HK-50 group on Dxun (near the weapons cache), killed then, then went back to the Hawk and the torture scene played perfectly. But then the screen went to black with just the pointer. Fortunately, I was still able to hit escape, save from the menu (who appeared normally) then reload the save and I was fine. The quest is displayed properly has ended in my quest journal Basically I think the bug is with the "new journal entry" prompt not showing properly for some strange reason. (Maybe Dxun specific?!) ps: I was hearing the Hawk ambiance sounds during the black screen, if this is relevant in any form and the picture associated with the save was normal (ie not black.) Edit: It becomes more weird, if I load the save made during the black screen just after starting the game, the "new journal entry prompt with 100 XP" show up. But if I load the same save again, it doesn't appear. Regardless, the XP and journal entry are added in both case.
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Ok, that's an interesting though. If someone could confirm this, that would be great. Edit: Looking at it more closely, not at one time Kreia is concern by the "missing" .lip files so that's not it. Also, 9 time out of 10, this "missing" .lip concern the Disciple.
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Hello, After playing a few hours with TSLRCM, I just noticed that the lipsync was completely wrong. So I removed the mod, star a new game, same problem. Finally, I made a clean install without the TSLRCM mod, started a new game and the lipsync was correct. So I would like to know why TSLRCM breaks the localize French lipsync. I correctly choose the French option when I used the mod installer. If someone can help me, thanks. EDIT: OK, I just made some progress on this. I look in the lips directory and found the .mod files that were modified my TSLRCM. I extracted the content of each and did the same for their original French counterparts. Then I chose to copy and override the .lip files that were in both files with the original French ones but I kept the ones added by TSLRCM. Then I recompiled the files and tested then and sure enough the lipsync was working again in my French game. So that's good. But I also discovered that there was .lip elements in the original files that were absent from the modded ones. I wonder if someone can explain it to me but for now I of course kept these elements. Also, the resource "605DAN_loc.mod" is modified by TSLRCM but when you open it, the content of the file seems to be the same as the original French one, but I'm no expert on this. I wonder what the exact difference is?! Thanks for any help or comments and sorry for my questionable English.
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Merci beaucoup pour ce travail. Très agréable pour mon retour sur Kotor 2 5 ans après ma dernière partie. Good job!