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Everything posted by HoboKingNiklz
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Characters stuck in Disguises?
HoboKingNiklz replied to HoboKingNiklz's topic in Knights of the Old Republic General
Well sure, lol but kinda the point of the mod is to hijack appearances. Other than the bug that is relatively simple to avoid and/or fix, what problems does it cause? -
Characters stuck in Disguises?
HoboKingNiklz replied to HoboKingNiklz's topic in Knights of the Old Republic General
Yeah, that was the original plan, but my hope was for users to be able to remove them on the fly if they find an armor they actually like the look of. Theoretically, if I revise the mod to no longer give the items automatically, and the user knows how to avoid or fix the bug, is there any other reason not to use the Disguise method? What other trouble could they cause? The mod is fairly simple in execution, I was just sloppy and didn't know how editing their .utc to have them start with the item would affect the process. -
Characters stuck in Disguises?
HoboKingNiklz replied to HoboKingNiklz's topic in Knights of the Old Republic General
Roger that. Would you reckon it was a problem to give them the Disguises as part of their default equipment so they start with them equipped? That sounds like it would cause their appearances to never be set, lol. Guess I need to workshop a new way to give the player those items. -
Characters stuck in Disguises?
HoboKingNiklz replied to HoboKingNiklz's topic in Knights of the Old Republic General
Yeah, sadly the problem I'm having relates to the way my own mod works. It basically doesn't do its job without Disguise. So if a user doesn't mind the characters always being in their default outfits, that's fine, but ideally they'd be able to remove the Disguise if they find an armor they actually like the look of. I can't recall being forced into another disguise on this run yet, I just finished Dantooine. It happened to everyone except my player character. I was able to fix Juhani and Carth by going into KSE, changing their current appearance to something else, then back to what it should be, but the same method didn't work for Bastila, Canderous, or Mission. GLOBALVARS.res PARTYTABLE.res SAVEGAME.sav savenfo.res Screen.tga -
I've encountered an issue where characters remain in a Disguised appearance even after the item that applies the disguise is removed. I was able to fix it for two of my companions by changing their appearance to something else in KSE and then changing it back to normal, but the same process did not fix the issue for the other companions. Any advice?
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View File No Cross Class Skills by Eudalus - HoloPatcher Version No Cross-Class Skills - Compatible Version Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods Original Mod: No Cross Class Skills Install: Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da Uninstall: Copy the skills.2da from the mod's backup folder to your Override Credit: Eudalus on NexusMods for original mod Thanks: - JC, Thor110, 91.90'sK, and everyone else in the Discord - All the wonderful people who developed and honed these amazing modding tools - BioWare for creating peak Star Wars - Obsidian for somehow improving on peak Star Wars - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects Changelog: - 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues Submitter HoboKingNiklz Submitted 03/26/2025 Category Mods K1R Compatible No
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Version 1.0.0
28 downloads
No Cross-Class Skills - Compatible Version Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods Original Mod: No Cross Class Skills Install: Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da Uninstall: Copy the skills.2da from the mod's backup folder to your Override Credit: Eudalus on NexusMods for original mod Thanks: - JC, Thor110, 91.90'sK, and everyone else in the Discord - All the wonderful people who developed and honed these amazing modding tools - BioWare for creating peak Star Wars - Obsidian for somehow improving on peak Star Wars - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects Changelog: - 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues -
Shot in the dark, but is there a fix available for the wacky issue with fullscreen? I'm not messing with widescreen, my question has nothing to do with widescreen lol Basically, if I play in fullscreen, it's crazy dark. And the brightness slider does nothing. Also, if I click outside the window to my second monitor to do something, the game minimizes (with a few seconds of choppy awkward blackness and sometimes this causes it to crash. I've been playing in Windowed mode, becasuse that eliminates this problem, but I'd rather play in fullscreen because if I do, the UI elements scale properly and it's easier to click things. I'd rather play in 800x600 stretched to fill my display than in 3840x2160 with itty-bitty UI. Any ideas? My primary display is 3840x2160, second monitor is 1080x1920 (portrait, though that probably doesn't matter)
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MOD:Kinda Sorta Transmog by HoboKingNiklz
HoboKingNiklz replied to HoboKingNiklz's topic in Mod Releases
Glad I could fill a need! You can follow the mod if you wanna get notified of the updated versions, I've been cooking up some improvements. -
View File Kinda Sorta Transmog by HoboKingNiklz Kinda Sorta Transmog v2.1.0 Ever found a new armor that has great stats but looks awful? Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway? Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise. There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention. How to get the items: - For now, you'll need to use the console to acquire the bands. Codes: - giveitem bastilaband - giveitem canderousband - giveitem carthband - giveitem joleeband - giveitem juhaniband - giveitem missionband - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head. - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03. - I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way. Install: - Just run the HoloPatcher! If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this. Uninstall: - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete. *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! *** Compatibility: - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts! Future Plans: - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor. - Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them. - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character. - Patches for clothing mods from other developers. Send me a message if you want one and I'll try! - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published. Thanks: - JC, Thor110, 91.90'sK, and everyone else in the Discord - All the wonderful people who developed and honed these amazing modding tools - myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it. - BioWare for creating peak Star Wars - Obsidian for somehow improving on peak Star Wars - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project. Changelog: - 2.1.0 - 4/15/2025 Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs. - 2.0.0 - 3/24/2025 Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed. - 1.1.2 - 3/23/2025 Fixed some stuff in the readme, this time without breaking a bunch of stuff. - 1.1.1 - 3/23/2025 Fixed some stuff in the readme, broke a bunch of other stuff. - 1.1.0 - 3/23/2025 Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them. - 1.0.0 - 3/22/2025 Initial Release Submitter HoboKingNiklz Submitted 03/22/2025 Category Mods K1R Compatible No
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Version 2.1.0
31 downloads
Kinda Sorta Transmog v2.1.0 Ever found a new armor that has great stats but looks awful? Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway? Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise. There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention. How to get the items: - For now, you'll need to use the console to acquire the bands. Codes: - giveitem bastilaband - giveitem canderousband - giveitem carthband - giveitem joleeband - giveitem juhaniband - giveitem missionband - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head. - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03. - I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way. Install: - Just run the HoloPatcher! If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this. Uninstall: - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete. *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! *** Compatibility: - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts! Future Plans: - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor. - Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them. - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character. - Patches for clothing mods from other developers. Send me a message if you want one and I'll try! - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published. Thanks: - JC, Thor110, 91.90'sK, and everyone else in the Discord - All the wonderful people who developed and honed these amazing modding tools - myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it. - BioWare for creating peak Star Wars - Obsidian for somehow improving on peak Star Wars - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project. Changelog: - 2.1.0 - 4/15/2025 Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs. - 2.0.0 - 3/24/2025 Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed. - 1.1.2 - 3/23/2025 Fixed some stuff in the readme, this time without breaking a bunch of stuff. - 1.1.1 - 3/23/2025 Fixed some stuff in the readme, broke a bunch of other stuff. - 1.1.0 - 3/23/2025 Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them. - 1.0.0 - 3/22/2025 Initial Release -
Long story short, I want to make an item that applies a "Disguise" when you equip it, and for that disguise, I created a new line in appearance.2da that it should use as the disguise. Problem is, that line is not an option in KotOR Tool's Item Editor. How do I get the tool to let me set that Appearance as the Disguise? Related, I'm also gonna try to get it to only be equippable if you have a certain feat, but that feat is added by a mod, so it's not an option either. The first question is more important, I just feel like the answers are probably similar. Thanks in advance!
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Straight swords to replace vibroblades?
HoboKingNiklz replied to HoboKingNiklz's topic in General Kotor/TSL Modding
Thanks! Maybe I'll try to learn modding and do it myself. -
Are there any mods that replace all the swords in-game with double-edged straight swords like broadswords or longswords? I've never liked single-edge swords like the ones in KotOR. Doesn't need to be anything special or unique. Thanks!