OMGitsJoemo123

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File Comments posted by OMGitsJoemo123


  1. 12 hours ago, Jiiprah said:

      If the exe has been altered, it won't work. Only works on the latest aspyr version from steam or GOG. Any other changes to the exe would need to be applied after C3-FD patcher.

    I noticed it looked odd as well. I booted up the old version and that's just how the ebon hawk use to look.

    Oh really? I mean fair enough then I suppose hahaha!


  2. 6 hours ago, WildKarrde said:

    That’s odd.  I just double-checked, and on my end it seems to be working like it should with no duplicated line.  Is it possible that you somehow installed both the “Vanilla Sequence” version and the “With Added Scene” version together?  The “Vanilla Sequence” version returns that line to the beginning of the scene in Mira’s apartment, so I could see that you could get it in both places if both versions were installed.

    Hmm I think I may have done that, I installed the vanilla sequence, but then I changed my mind and installed the added sequence scene hoping it would overwrite

    EDIT: I did a backup then installed the added sequence version and it works now!

    • Like 1

  3. Hello! I love this mod as it makes the whole Mira segment flow better! I was always confused as to her escaping them just back inside the base again. 

    I do have one small issue though, I am using the extra scene where Mira meets Atton at the docks, everything went but once they move to the safehouse she repeats a line of her dialogue again, something along the lines of "you're a little late, your friend has been caught in a trap in the jek jek tarr. Just wondering if you could take a look at that


  4. Anyone have fix for the transparency bug? I seem to be having it on some of the mercenaries who use the light grey colour armour and some droids

    EDIT: It seems by setting compatibility to service pack 2 or 3 seems to remove the transparency. I'll keep playing to 100% make sure


  5. 6 hours ago, redrob41 said:

     

    Well, I have to apologize for that. I just checked my source files and it looks like the mdl in the uploaded zip files is an older one. The same goes for P_KreiaH.mdl (but I don't know what it is actually used for in-game). I guess I can attach the correct ones here for now.

    If you uncover more errors that I made, then someday I can release a patch. Hopefully there won't be so many that it requires a full version update. I suppose it's bound to happen when there's over 1000 files to keep track of.

    Maybe a site modderator has a suggestion on the best way to patch the mod?

    P_Kreia1hBB.mdl 359.71 kB · 4 downloads P_KreiaH.mdl 102.51 kB · 4 downloads

    Absolute hero!

    • Like 2

  6. 14 hours ago, WildKarrde said:

    Fantastic work!  One thing I noticed, P_Kreia1hBB.mdl/mdx still seem to have the greenish cast from the vanilla model.  Your screenshots note this as fixed, so I presume an older version just ended up in the upload archive?

      Hide contents

    K2_00000.jpg.0db83a350b7e572fd9d18a7107d7f1f8.jpg

    Regardless,  this is easily the best character texture upscale pack that I've seen for KOTOR.  Thank you for publishing these!

    I also have this greenish tint to Kreia as well

    I don't know if its this mod but Luxa is completely invisible, her name bar will still appear but if I try to talk to her or when Benok talks to me, it crashes

  7. K1 Heads Port

       1,905    3

    I think it may be this mod but some of the Peragus hologram models are changing into one of the female heads from this Kotor 1 head mod. Any idea why?

    EDIT: Okay now that seems to have fixed itself but I've noticed when selecting a head, I think the female Asian head 2, the portrait is right but it the head that shows up is female Asian head 3 which seems to be there twice, bit odd

  8. Extended Enclave Tweaks

       4,779    25

    On 1/15/2024 at 8:57 AM, popperfett said:

    UPDATE 1/15/24 - I tested it out using the SaveGame editor to modify variables - one test save edited to where the Jedi were spared and PC is LS, another where all the Jedi are dead and the PC is still DS.

    I can confirm that the two issues are linked - Kreia's dialogue is meant to continue into the Disciple's Choice scene ("And now perhaps they shall see what you have become"), moving to "You know what the choice is" that starts the Disciple scene)

    It also only affects the DS route: changing it to all the Jedi being dead still breaks the sequence and I get the black screen bug. So it seems to be a bug with Extended Enclave for the DS route ontly?
     

    ******

    Hey

    I'm running TSLRCM 1.8.6 via Steam Workshop

    I am running a Female Dark Side Exile. I killed Vrook and Kavar, but spared Zez-Kai-Ell. I have not installed M4-78. I also set Revan to DS if it matters (because I get Admiral Cede instead of Carth in all relevant scenes).

    I installed Enclave Extended after I finished the Onderon planetary quest, but before the strike team on Dxun/Onderon Civil War. Onderon was my final planet before the Enclave Rebuilt scene.

    I have encountered possible bugs: 

    If I enter the Enclave alone after it is rebuilt, I get a short cutscene of Kreia entering in behind me. She then sits down. Then the scene breaks and the cutscene resumes, and she says "The years have not been kind to both of us, it seems." The scene then fades to black, but it remains blackened and gameplay/cutscene does not resume. I can still save/load. Saving at this instance and then reloading does restore visuals, but when I approach Zez-Kai-Ell he says nothing upon interacting.

    If at this point I go back to interact with Kreia, it cuts to me absorbing Zez-Kai-Ell's life force without me having fought him. Then the scene cuts, and then it starts Kreia's dialogue.

    The sequence seems to play out...as intended? - if I bring Kreia along.

    Furthermore, I don't seem to be getting the Disciple's Choice scene at all. The Handmaidens come for Kreia at the Enclave, then it immediately cuts to the team on the Ebon Hawk. Much later (after the mind reading, when the Ebon Hawk travels back to Dantooine), Atton will mention that Disciple told the Handmaidens because he thought he was "doing the Republic a favor," but the Disciple doesn't have any particular scenes before this other than the mind reading. Also, Disciple will contact Cede (as is expected?)

    I'm not sure if the Disciple's scene is supposed to play in a DS route, or what I'm missing. I do know that I'm encountering that black screen bug if I don't bring Kreia to the Enclave. 

    The mods I'm running are TSLRCM 1.8.6 via Steam Workshop, Extended Enclave 2.5.2, and this Extended Enclave patch 1.0.4.

    I also have the following mods:

    1. Kill the Ithorian on Telos

    2. Cosmetic mod for T3-M4

    3. Cosmetic mod for Mandalore (using the lore Mandalore helmet)

    4. A mod that adds additional thorium charges to Dxun

    5. Choose Mira or Hanharr for TSLRCM

    6. Atris Dark robes Mod https://deadlystream.com/files/file/934-dark-robes-for-atris/

    7. Kreia to Dxun and Atton to Onderon https://deadlystream.com/files/file/201-kreia-to-dxun-tomb-atton-to-onderon/

     

    Any help would be greatly appreciated - thanks!

     

    Edit: For what it counts, I saw all three of Disciple's scenes where he finds out about the truth of what's happening to the Galaxy on the Ebon Hawk (where Kreia is stalking him, etc.) before installing Enclave Extended.

    Yeah I had all these issues with this mod so I just uninstalled it honestly

    • Sad 1
  9. Extended Enclave (TSLRCM add-on)

       51,896    68

    On 3/18/2021 at 6:48 PM, markcross said:

    Hi, I recently played through this scene with the mod, and really enjoyed the additions. However, I'm a bit curious about a few of your decisions in making the mod. Although it makes sense why you'd be able to read Mandalore's thoughts, his line ("I only see one Jedi here") doesn't make a lot of sense, since as a non-force sensitive, he shouldn't be able to feel what's going on. Secondly, I don't see why the order of Kreia's dialogue to the masters was changed, and it doesn't make sense why with this mod Kreia would use force crush on the masters when she's supposed to be stripping them of the force. Other than that, I liked the mod a lot.

    Agreed on this, its the only thing about the mod I don't like

  10. New_Lightsaber_Blade_Model_TSL

       17,530    21

     

    9 hours ago, Untold Prophecy said:

    This is a bug introduced from Aspyr and it affects all lightsaber hilt mods. You need to disable the vertex buffer in the .ini file. 

    Is that when you have to put a space between each of the words in the vertex buffer line? I did that but I think that started causing my game to crash

  11. New_Lightsaber_Blade_Model_TSL

       17,530    21

    I have an issue, its very minor but sometimes, from certain angles, the lightsaber hilt textures disappear and it just because fully chrome coloured, then it might switch back at certain points and from certain angles