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Posts posted by GearHead
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More Jedi Companions
This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.
Known Bugs:
- Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
- Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
- When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
- A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.
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Submitter
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Submitted04/07/2025
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Category
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K1R CompatibleYes
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K2 - Less Alignment Penalty
Less force point cost penalty for using opposite alignment powers, but you still get the full force point cost reduction if you use force powers that correspond with your alignment. Aka you can Force Lightning with a full lightside character without runing out of forcepoints.
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Submitter
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Submitted04/01/2025
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Category
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TSLRCM CompatibleYes
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On 3/3/2025 at 4:53 PM, foxdie said:Are characters with force speed supposed to be activating it if it isn't currently being used? I haven't noticed anyone using force speed in combat & it would be really good if they could.
Only enemies activate force speed.
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7 hours ago, HAZENanarchist said:Where else would they drop?
There are a bunch of other items like this in the game:
- no unique name
- no unique item description
- not upgradable
- stronger then their standard counterpartsThese type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
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2
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No Drop
Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
Why?
There are a bunch of other items like this in the game:
- no unique name
- no unique item description
- not upgradable
- stronger then their standard counterpartsThese type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
So i think this is just an oversight by the devs.
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Submitter
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Submitted12/30/2024
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Category
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K1R CompatibleYes
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Useful Sith Lightsaber
This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
If you already visited the tomb the mod won't work, you need to load a pre tomb save.
Default Version:
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+3 Damage
+3 Attack
Force Point Regeneration: 1
Bonus Feat: Force Focus
Bonus Feat: Improved Force Focus
Alternative Version 1:
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+3 Damage
+3 Attack
Keen
Bonus Feat: Flurry
Bonus Feat: Improved FlurryAlternative Version 2:
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+3 Damage
+3 Attack
On Hit: Stun, 50%, 6s, DC14
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical StrikeAlternative Version 3:
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+3 Damage
+3 Attack
Blaster Bolt Deflection: +3
Bonus Feat: Power Attack
Bonus Feat: Improved Power Attack
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Submitter
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Submitted12/02/2024
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Category
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K1R CompatibleYes
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Mandalorians on Lehon Fix
The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal.
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Submitter
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Submitted10/14/2024
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Category
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K1R CompatibleYes
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1
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Tulak Hord's Mask Fix
Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)
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Submitter
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Submitted10/07/2024
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Category
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K1R CompatibleYes
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Kinrath Egg Fix
In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
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Submitter
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Submitted09/26/2024
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Category
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K1R CompatibleYes
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1
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KotOR2 base weapon damage for KotOR1
Changes the base weapon damage to be in line with that of KotOR2.
Standard Lightsaber: Damage: 2-16 ----> 2-20
Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24
Short Lightsaber: Damage: 2-12 ----> 2-16
Blaster Pistol: Damage: 1-6 ----> 1-8
Heavy Blaster: Damage: 1-8 ----> 1-10
Blaster Carbine: Damage: 1-8 ----> 1-10
Critical Treat Range: 19-20 ----> 20-20Blaster Rifle: Damage: 1-8 ----> 1-12
Repeating Blaster: Damage: 1-8 ----> 2-12
Heavy Repeating Blaster: Damage: 1-10 ----> 2-16
Ion Blaster: Damage: 1-4 ----> 1-6
Criticalical Multiplier: x2 ----> x3Ion Rifle: Damage: 1-6 ----> 1-10
Critical Multiplier: x2 ----> x3Disruptor Pistol: Damage: 1-4 ----> 1-6
Critical Treat Range: 20-20 ----> 18-20Disruptor Rifle: Damage: 1-6 ----> 1-10
Critical Treat Range: 20-20 ----> 18-20Bowcaster: Critical Multiplier: x2 ----> x3
Sonic Rifle: Damage: 1-6 ----> 1-10
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Submitter
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Submitted09/27/2024
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Category
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K1R CompatibleYes
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Kotor 1 2560*1440 res?
in General Kotor/TSL Modding
Posted
DELETED