GearHead

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Posts posted by GearHead


  1. More Jedi Companions


    This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.

    Known Bugs:

    - Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
    - Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
    - When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
    - A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.


    • Submitter
    • Submitted
      04/07/2025
    • Category
    • K1R Compatible
      Yes

     


  2. K2 - Less Alignment Penalty


    Less force point cost penalty for using opposite alignment powers, but you still get the full force point cost reduction if you use force powers that correspond with your alignment. Aka you can Force Lightning with a full lightside character without runing out of forcepoints.


    • Submitter
    • Submitted
      04/01/2025
    • Category
    • TSLRCM Compatible
      Yes

     


  3. On 3/3/2025 at 4:53 PM, foxdie said:

    Are characters with force speed supposed to be activating it if it isn't currently being used?   I haven't noticed anyone using force speed in combat & it would be really good if they could.

    Only enemies activate force speed.


  4. 7 hours ago, HAZENanarchist said:

    Where else would they drop?

    There are a bunch of other items like this in the game:

    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts

    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.

    • Like 2

  5. No Drop


    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.

    Why?

    There are a bunch of other items like this in the game:

    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts

    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.

    So i think this is just an oversight by the devs.


    • Submitter
    • Submitted
      12/30/2024
    • Category
    • K1R Compatible
      Yes

     


  6. Useful Sith Lightsaber


    This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.

    If you already visited the tomb the mod won't work, you need to load a pre tomb save.

    Default Version:
    --------------------------
    +3 Damage
    +3 Attack
    Force Point Regeneration: 1
    Bonus Feat: Force Focus
    Bonus Feat: Improved Force Focus


    Alternative Version 1:
    ----------------------------------
    +3 Damage
    +3 Attack
    Keen
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry

    Alternative Version 2:
    ----------------------------------
    +3 Damage
    +3 Attack
    On Hit: Stun, 50%, 6s, DC14
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike

    Alternative Version 3:
    ----------------------------------
    +3 Damage
    +3 Attack
    Blaster Bolt Deflection: +3
    Bonus Feat: Power Attack
    Bonus Feat: Improved Power Attack


    • Submitter
    • Submitted
      12/02/2024
    • Category
    • K1R Compatible
      Yes

     


  7. Tulak Hord's Mask Fix


    Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)


    • Submitter
    • Submitted
      10/07/2024
    • Category
    • K1R Compatible
      Yes

     


  8. Kinrath Egg Fix


    In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.


    • Submitter
    • Submitted
      09/26/2024
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  9. KotOR2 base weapon damage for KotOR1


    Changes the base weapon damage to be in line with that of KotOR2.

     

    Standard Lightsaber:             Damage: 2-16 ----> 2-20

    Double-Bladed Lightsaber:   Damage: 2-20 ----> 2-24

    Short Lightsaber:                   Damage: 2-12 ----> 2-16

    Blaster Pistol:                         Damage: 1-6  ----> 1-8

    Heavy Blaster:                        Damage: 1-8  ----> 1-10

    Blaster Carbine:                     Damage: 1-8  ----> 1-10
                                                     Critical Treat Range: 19-20 ----> 20-20

    Blaster Rifle:                           Damage: 1-8  ----> 1-12

    Repeating Blaster:                 Damage: 1-8  ----> 2-12

    Heavy Repeating Blaster:     Damage: 1-10  ----> 2-16                        

    Ion Blaster:                             Damage: 1-4  ----> 1-6
                                                     Criticalical Multiplier: x2 ----> x3

    Ion Rifle:                                 Damage: 1-6  ----> 1-10
                                                    Critical Multiplier: x2 ----> x3

    Disruptor Pistol:                    Damage: 1-4  ----> 1-6
                                                    Critical Treat Range: 20-20 ----> 18-20

    Disruptor Rifle:                      Damage: 1-6  ----> 1-10
                                                    Critical Treat Range: 20-20 ----> 18-20

    Bowcaster:                            Critical Multiplier: x2 ----> x3

    Sonic Rifle:                            Damage: 1-6  ----> 1-10


    • Submitter
    • Submitted
      09/27/2024
    • Category
    • K1R Compatible
      Yes