D3M0
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KOTOR High FPS Fixes
KOTOR High FPS Fixes
Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS.
Included fixes:
Dialogue letterbox timing
Post-combat movement freeze
Free-look mouse sensitivity
Animated textures such as rivers, waterfalls, and flashing mines
Lightsaber trails
Tree leaves and similar moving effects
Water ripples and force fields
Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game.
Tested up to 240 FPS.
But should work at even higher fps though let me know if any issues arise.
Requirements:
Kotor Patch Manager 0.6.3 or newer
KOTOR 1: 1.03
KOTOR 2: Aspyr GOG or Steam
This kpatch works with both K1 and K2 no need for separate kpatches.
Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future.
Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below.
Links:
Alternative Download - GitHub Releases
Source Code - GitHub
276 downloads
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K1 High FPS Fixes -> (Outdated: New patch for k1&2 linked in description)
NEW:
This patch is now outdated and link to new one is in description that works with both K1 and K2!
K1 High FPS Fixes
Fixes several problems in Knights of the Old Republic that appear when playing above 60 FPS.
Included fixes:
Dialogue letterbox timing
Post-combat movement freeze
Free-look mouse sensitivity
Animated textures such as rivers, waterfalls, and flashing mines
Lightsaber trails
Tree leaves and similar moving effects
Water ripples and force fields
Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy the game.
Tested up to 240 FPS.
But should work at even higher fps though let me know if any issues arise.
Requirements:
Kotor Patch Manager 0.6.3 or 0.7.0
KOTOR 1.03
If your swkotor.exe has already been modified by widescreen, 4 GB patch, or other executable patches, I have an experimental adapter available on Github. It's also compatible with other kpatches. Also let me know if any issues happen with the adapter.
Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below.
Links:
New patch for both K1 + K2!
Alternative Download - GitHub Releases
Source Code - GitHub
136 downloads
(0 reviews)0 comments
Updated
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KOTOR 1 High FPS Post-Combat Fix
Fixes a high FPS bug in Star Wars: Knights of the Old Republic that can prevent or delay player movement for a short time immediately after combat ends when playing above 60 FPS.
The download includes two alternative versions of the fix. Only one should be installed at a time.
PostCombatFix.kpatch fixes the post-combat movement issue while effectively having no delay. This one is more experimental and I don't know if there are any major issues.
PostCombatFix60fps.kpatch fixes the same issue but keeps the same delay as if it was 60fps to keep behavior intended and prevent any issues from the no delay version.
These were made at the time of Kotor Patch Manager 0.6.3.
Installation:
Install Kotor Patch Manager 0.6.3.
Place the .kpatch file you want to use in Kotor Patch Manager’s patches folder.
Open Kotor Patch Manager and install the patch.
Do not install both versions at the same time.
72 downloads
(0 reviews)0 comments
Updated