OddPositive

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Everything posted by OddPositive

  1. You know in hindsight I had forgotten how few visually unique weapons there even are in this game, so I'm just gonna go back to my original strategy of creating a handful of insta-kill variants. Whoops. Thanks for the help though!
  2. Yeah I figured that would be an issue with adding Insta-Kill to the regular weapons. Although I wonder if I then used the Invulnerability cheat, which effect would win? It would still be pretty tedious anyway, adding the effect to every single weapon. What about just giving the player a massive base damage multiplier? Is there a simple way to do that? Or could I add Instant Death to a Feat? I'd rather avoid scripting if I can manage it, I've got something like code dyslexia. It's damn near impossible for me to parse scripting and programming languages even if I understand the underlying theory and logic concepts perfectly well. [Edit: If I'm understanding this Character Stat Guide correctly ( ) it looks like in TSL I could maybe just set all the Vitality Points multipliers in autobalance.2da to 0.01 so all enemies have basically no hit points, but I don't see an autobalance.2da anywhere in kotor1...]
  3. I'm starting a replay of KotOR but I don't care even a little bit about the DnD combat mechanics, so I'm using insta-kill weapons. I figured out how to create new insta-kill weapons in Kotor Tool and made myself a blaster rifle easily enough (I'm still on Taris at this point), but I'd really like to be able to use any weapon I come across without having to create yet another Insta-Kill version and then giveitem it into my inventory. I'm not sure what file I would need to edit to give the player and party members a permanent on-hit insta-kill effect regardless of what equipment they have. I tried adding On Hit Instant Death to a belt so I could just leave it on regardless of what weapon I'm using, but the on-hit effect doesn't seem to work on clothing. TLDR: I need help adding the On Hit - Instant Death property directly to the player/party members rather than to specific weapons. Thanks!
  4. I would also appreciate a K1CP compatibility patch, or more specific instructions on how to manually merge them, I'm not familiar with the tools at all.