Yeah I figured that would be an issue with adding Insta-Kill to the regular weapons. Although I wonder if I then used the Invulnerability cheat, which effect would win? It would still be pretty tedious anyway, adding the effect to every single weapon.
What about just giving the player a massive base damage multiplier? Is there a simple way to do that?
Or could I add Instant Death to a Feat?
I'd rather avoid scripting if I can manage it, I've got something like code dyslexia. It's damn near impossible for me to parse scripting and programming languages even if I understand the underlying theory and logic concepts perfectly well.
[Edit: If I'm understanding this Character Stat Guide correctly (
) it looks like in TSL I could maybe just set all the Vitality Points multipliers in autobalance.2da to 0.01 so all enemies have basically no hit points, but I don't see an autobalance.2da anywhere in kotor1...]