PapaZinos

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Everything posted by PapaZinos

  1. Version 1.0.0

    201 downloads

    NOTE: The fixes provided in this mod have since been wrapped up into a larger mod, Repair Your Airspeeder... Again!, which also includes new and improved camera angles to boot. Download this mod if you do not want the other changes provided by that mod. If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work has to go into it. You might also notice that whoever takes your speeder to the docks not only crashes it through the railing but also parks it halfway onto the catwalk, missing the opening space for speeders almost entirely. How embarrassing! Breathe easy, there's a fix: install this mod and the Force will be with your parking job. You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting the docks for the first time (this mod won't affect save files made any later). Installation: First download the 7z file and extract to somewhere on your computer. 7z files can be extracted using Archive Utility for macOS, or with free programs like PeaZip on Windows and Linux. Users have two options for installation: you can run the installer in the "Installer" folder (macOS and Linux users will need Wine to run .exe files) or open the "Manual Installation" folder and do it yourself, following the instructions in ReadMe.txt. Either method is easily done, but the installer maximizes compatibility with other mods. Modifications: -wp_airtaxi location and orientation in 303nar.git (via running the installer) -sw_startloc004 location in 303nar.git (via running the installer) -303nar.mod replaced (manual installation) Compatibility: Users should expect full compatibility with any other mods, so long as they make no modifications to the data listed above according to their install method. Running the installer maximizes compatibility, by modifying the necessary data in your 303nar.mod rather than replacing it wholesale. Requires TSLRCM 1.8.3 or higher. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit 0.5, and of course for TSLPatcher. This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  2. Hey, thanks for this! I had been looking for something exactly like this, and the UI is very helpful. I am having trouble accessing the whole of the main work area. The middle sections of the editor are cut off on my display, and expanding to full screen does not change this. I'm working off of Windows 10, 64-bit. Any tips? Sidenote: I am also unable to get the main game files loaded in the tree. This is no issue for me as I extract game files to a custom path before playing around with them anyway, and those files I can access just fine. I assume it is to do with my use of the Steam version of the game, as neither pointing the program to the folder with the game executable in \common\Knights of the Old Republic II nor the \workshop\content\208580\485537937 folder finds the .mod, .rim, .git files.
  3. View File Nar Shaddaa Docks Repair The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!* To Install: Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux. To Uninstall: Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder. Included files: -303narb.mdl -303narb.mdx -303nard.mdl -303nard.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. *Disclaimer: Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update. Submitter PapaZinos Submitted 01/27/2022 Category Mods TSLRCM Compatible Yes  
  4. Version 1.1.0

    817 downloads

    The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!* To Install: Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux. To Uninstall: Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder. Included files: -303narb.mdl -303narb.mdx -303nard.mdl -303nard.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. *Disclaimer: Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.
  5. This mod covers up so many different gaps in the Harbinger, your work is very much appreciated. I was wondering: will there be an update with any further cover-ups for the ill-fated ship? I have found that the Harbinger has many gaps in the lower half of the ships corridor walls as well, where the blue and gray sections meet, as you swivel the camera around. These can be found in areas such as the starting area on the command deck (screenshot 0), by the 4-way intersection as you approach the damaged door, past the first two sets of rooms in the crew quarters, again just before entering the medical bay, and around the outside the droid maintenance area. There are also some gaps in the upper half of the walls, across from the Harbinger entry airlock (screenshot 0), on the right-side wall past the first two sets of rooms in the crew quarters, on the left-side wall by the door to the engine deck, and one more in the droid maintenance room, above the left-side red lights that have been fixed (I assume you know of some of these already). There are also some gaps just below the top yellow lights on the right side wall at the beginning of the crew quarters, before the first and second set of rooms, and the end of the mid-wall yellow light textures seem to be fighting with the texture of the walls (screenshot 1). There is also some odd texture glitch at the top of the left-side wall in the room before the escape pods (screenshot 2), and some holes in the wall before first entering the medbay (screenshot 3). I can only conclude that in the future Sion should not drink before flying the ship into an asteroid field.