Darg727

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Everything posted by Darg727

  1. Sorry to add to the negative parade, but I discovered that this mod is overwriting the extra attacks from knight/master speed so the max extra attacks is only +1. The extra attack is also removed once the powers end. One needs to reactivate the powers or re-equip to get their extra attack back. After this it is still stuck at +1 attack even with master speed.
  2. Thanks to a poster on another site I found out that you updated to include my edited 2da file. Because the visual disparity was mentioned I want to bring to light some further information I have in case someone would like it. The shots column determines the number of projectiles discharged per round (determines maximum number of hits to be rolled) and the hits column determines the maximum that can visually hit when you hit with an attack (set to 4 means that if you hit 4 times the projectiles will hit the target 4 times or if set to 2 and you hit 4 times the target only gets hit by 2). Tl;dr change the hit column to match the shots column to make it possible for all shots to visually hit the target when you actually do. Only the triple digit rows affect the player and other playable characters. I'll be updating my file on the other site.