MrPhil

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Posts posted by MrPhil


  1. Hey VP, I had a bit of time to check this out. Now I don't know how I did this, but using the saber console for the first time, I saw a lot of color choices, for a hilt that I can't seem to remember. One of the color choices was "Charteuse". Oddly enough, I cannot seem to have all these choices anymore, and Charteuse and a few others do not show up anymore. Did I dream this up or what?


  2. Well, I have a request: would anyone want to make a workbench mod that removes the tutorial dialogue (from the workbench and the medical lab), allows you to "callibrate" your personnal crystal (instead of using Kreia) and is working with TSL RCM 1.8.3 and VP's Community Saber Project?


  3. Wholly and completely.

     

    The nice thing about making your own installer is that you have more control over what it does. I can, for instance, check any 2da file and avoid making any duplicate entries, which overall won't affect playability, but it is much cleaner. This way, installing multiple times and/or several different iterations won't mess up your game.

     

    Really the only conflicts would come from .mdl/.mdx utc/uti, dlg or scripts or tga's with the same name.

    Well, I'm glad to hear-it and will sure give this a spin, then!

    However, now that my study week has ended, I've been given a lot of work this weekend by my job. Which means that while I woke-up today at 6:00, I have to work from 23:00 to 7:30 today, tomorrow and Sunday from 14:30 to 23:00. Which means I'm going to be an empty vessel by the end of the week-end and will not be able to do any testing whatsoever :P


  4. 1) Whenever you feel like, but before M4-78.

     

    2) Nope

     

    3) Yup, though you'll need one of your companion's help to get all you need.

     

    4)You try and see for yourself, though that mod feels pretty harmless with just 1.8.3 and M4-78EP. Don't forget the small patch too!


  5. Wait just a bit more, I think VarsityPuppet's mod might be what you have been waiting for. Though that Kreia thing might have to be worked on by someone else...


  6. None of the mod I installed seems to add any utc's. Except this one. What happens if you mistakenly re-install the same part of NPC overhaul twice? I may or may not have done that, mistakenly.

     

    This is a list of the utc's in my override folder:

    UTClist.jpg

     

    Would you be willing to tell me how I can uninstall that part of your mod? I think It is 302NAR. Maybe that will solve-it...

     

    Edit: I removed the 302NAR.mod file and replaced-it with the backedup one from before I installed your mod. I went to before first entering in the refugee sector and went inside the Serroco territory. The guys in there were looking like in TSL RCM 1.8.3 and the Leader was there. I was able to speak to him and the game should be able to proceed. This tells me something does not add-up with the module file from your mod. Can't tell why or what myself, but obviously, there is an issue with your mod. Hope we can find what, because it looks much better your way...


  7. I uninstalled everything, then deleted any leftover stuff. Then I installed the game, the hq movie and music patch, the 1.0b patch, then TSL RCM 1.8.3, then M4-78EP, added the missing files as per the new patch Hassat released, then proceeded to install all the mods I've detailed a bit earlier following the way Hassat said to make them compatible. Then, I installed your mods. After that, I installed the Mira Revision 1.1 mod, which modified the appearance.2da. As I said earlier, however, I went back to the backed-up appearance.2da and all was fine till this.


  8. Okay, this time, I feel like it is this mod, not anything else. Unless anyone can confirm having this in TSL RCM 1.8.3, but I doubt-it. As I mentionned earlier, I reverted to the backedup appearance.2da, which means your mod is essentially the only one I got touching appearance.2da. So I'm back on Nar Shadaa, in Serroco territory. Onlly, in the middle of the merc gang, the Leader isn't there. Worse, when I get close to where he should be, I invariably get a crash to desktop.


  9. Indeed, putting the backed-up appearence.2da fixed-it.

    I'm just putting a note here though: except for the first 2 Sith assassins, I've only had to deal with female Assassins. Is that normal?

     

    Maybe you could write this mod as an incompatible one with yours.


  10. I've just arrived in the Korriban Academy. I made a left when arriving in the Lobby and I had to fight Sith Assassins in some kind of dormitory. Upon being revealed out of their cloak, they were headless. I suppose your mod might have something to do with that?

     

    On a sidenote, I have installed Animus's Mira Revision 1.1 mod.

    http://knightsoftheoldrepublic.filefront.com/file/Mira_Revision;99510

    It does modify appearance.2da. Could that be the culprit? I'll try to place the backed-up appearance.2da and see if the bug is still there.


  11. If you want, I could get you the UVWmap of the twinsun model. You can use that UVWmap as a new channel in Photoshop, set it to Screen. And you'll see all the seams and edges clearly.

    Sure, I'll take-it! One more tool is always welcome!


  12. Is it like a crash to desktop? If so, do you notice if the game is still running? Because I often get this crash to desktop, but that's because I'm switching from a game cutscene to a .bik movie and they don't have the same resolution, if I am not mistaken. Simply switching back to TSL fixes-it for me.