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File Comments posted by MrPhil
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Huh, sorry to hear that. Do you have any other mods that might modify spells.2da? I think my mod is outdated and no longer compatible with the new version of TSL RCM...
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Hello Hassat, it has been a while since I posted anything in these parts, what with my new job and new house... But I just thought I'd give you some insight on a little something. I know Disney is turning Star Wars into a whole lot of crap, and it seems they destroy continuity and logic at every opportunity, but here's what I got: I feel like the Trandoshan is not very suited to be the one who "build" the ship. Trandoshans are notorious for being hunters, maybe pilots? But I don't think building would be their strong suit. Now TSL and Kotor would have us believe that Wookies are kind of simpletons rustic people. However, I know for a fact that their people produced great engineers and that they have a knack for technology. I think a Wookie engineer would be an interesting twist to this. I don't know if Linksis's lines are voiced, but I can say that there have been occurences of wookies that had to learn to speak as slaves, so that would fit too. Also, you could go for another race that builds ships: Duro, Sullustan, humans...
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This looks real good. I don't know how I managed to not see this. Will try-it in next playthrough for sure!
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Thanks! Worked on this quite a bit.
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Is this gonna be compatible with the Holowan Community Saber Project?
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Hey Markus, do you think you could make this compatible with the Holowan Community Duplisaber project, by VP?
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It would be neat if this could be made compatible with 1.8.3 (Meaning having TSL RCM 1.8.3 loading screen with this skybox)!
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From the installlog:
• Installation started 2013-08-25 10:05:44...
• Modifying file "spells.2da" found in Override folder...
• Updated 2DA file C:\Program Files (x86)\LucasArts\SWKotOR2\override\spells.2da.
• Done. All changes have been applied.
Basically, all powers within spells.2da have had their condition modified to work with heavy armors.
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What's the fixed appearance.2da for? Is this still compatible with rcm 1.8.2?
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Right now, both the skin part of the breast and the fabric look as if they were without texture. Kind of like if they blend with each other (particularly true if you look at pic #8). It would be great if some kind of texture could make the demarcation between more another more obvious. Something like a texture on the fabric. For example, a metal bra (with the metal effect) or maybe something else, I am not too sure. Right now, it feels to me as if the fabric was an extension to the skin: it is too flat. In my opinion, it needs a texture that improve the feeling of a depth between the both of em. Kind of like a bra does. Ever seen a perfectly flat bra? Anyway, there is also the matter of the skin shadows. The whole thing feels unnatural to me, exceptionnally at the cleavage and around the eyes. They look like they tried to put shadow around their eyes and dropped the whole pot there lol, especially the blue one.
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If you could work on the Twin Sun's cleavage, which kind of look unnatural at the moment (always bothered me...), that would be a great addon!
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Indeed, Fair Strides is right!
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There's one detal I'm not sure about: will that affect the texture of the maintenance officer in the videos? As in having these burns before dying? Food for thought!
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Neat!
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Hehe, maybe you could pull off the Handmaiden Choice, if you can do this one?
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Thank you for the review, VP!
By the way, even though it is not unique, it is certainly the 1st one using TSL patcher to patch the spells.2da... thus allowing compatibility with most mod if installed afterwards.
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That's also what I thought
Pazaak Wizard
in Mods
Posted
So basically, this makes them more predictable, I guess that's the point?