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About Allien

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    Jedi Initiate
  1. Zez: "You were correct Kavar. When she was here I felt it. It was as if she was not there, more like an echo." Kavar: "Revan's influence has grown among the yougest in our Order. He speaks to their passions, not their senses. The war has touched them... and many of them found themselves in the war against the Mandalorians. Vash: "It is as I feared. And I fear we have played right into the hands of the enemy" --- Vash: I believe it was part of the Mandalorians' plan to split the Jedi, on the matter of whether the Jedi should interfere in the war or not. Atris: "We have not lost a Jedi this day. You felt it... she has lost herself. She is no Jedi - She walked Revan's path, but she was not strong enough." Zez: "I fear it is our teachings that may have led Revan to choose the path he did." --- Zez: We taught Revan, that the life of a Jedi is sacrifice. We may have caused him to fall to the dark side, so he could save the galaxy from the Mandalorian threat. Atris: "We are not the ones who taught him." --- Atris: Kreia/Arren Kae taught him that, not us. We cannot be blamed for neither her teachings, nor his fall. Vash: "We take responsibility, Atris, not cast blame." Kavar: "The choice of one was the choice of us all. Revan's teacher intended no harm. And Revan had many teachers since." --- Kavar: Kreia/Arren Kae was a fellow Jedi (who died in the Mandalorian wars). She meant no harm in her teachings. Also, even if what Atris says was true, Revan had many teachers who could have convinced him otherwise. Atris: "Yet they all stem from the same source. Her teachings violated the Jedi Code and lead all who listen to the Dark Side, as they did the exile." Vash: "You are wrong. The Dark Side is not what I sensed in the exile. Surely the rest of you felt it as well. That emptiness we felt... she has changed." Atris: "Whatever that... wound was, it was of the Dark Side. We should not have let her depart. She will simply join Revan again, or perhaps worse." Zez: "What would you have be done with her, Atris? Be mindful of your feelings! This is not Revan who stood before you. This one walks a different path. " Kavar: "No, although that may come in time. We let her go because we must. Where she travels, she carries her destination with her." - ('Where she travels, she carries her destination with her'...perhaps a weird way of saying, that traveling will help her understand herself and why she is wrong (because the masters assume they are correct)) Atris: "Malachor V should have been her grave. You saw it in her walk, and in the Force. It was as if she was already dead." Zez: "No, not death. Many battles remain for that one, if what we have seen is true. But the future is a shifting thing, and she cuts like a blade through it." Vash: "We should have told her the truth. A Jedi deserves to know." Vrook: "No good would have come from it, even if what you believed was true. There is still the matter of Revan, and such truths could leave us vulnerable on two fronts." --- (I'm not sure what Vrook means with 'the matter of Revan'. At this point Revan has disappeared with most of the Republics' troops into the Unknown Regions. 'Such truths will leave us vulnearable' is explained at the bottom. Kavar: "Perhaps in many years, we will call her before us and explain what happened to her and how she may be healed. Until then, she must accept her journey." --- (The council doesn't trust her, due to them foreseeing the Jedi civil war. They expect her to be their enemy and if she was healed immediately, they fear she would attack and overpower them through the wound in the force and/or use the wound in the force to create Force Bonds and quickly create her own followers to turn the remaining Jedi Order to her side. Also, they believe that they are definitely correct and that if she takes the time to think about it she will definitely come to agree with them.)
  2. I am playing through Star Wars - KOTOR II and would like to attempt to have a save after the end of every planet. PLEASE READ THE FILE "Exact KOTOR II installation guide" AS IT CONTAINS ALL MODS USED, AND IN WHAT ORDER: Exact KOTOR II installation guide.txt I just went through the Headache of writing down the most important KOTOR I and KOTOR II events in order, to understand the flow of the story better: Before Kotor I & II timeline.rtf At the start of the Game these are the character's information: Meetra Surik - Guardian - str14, dex10, con14, int14, wis14, cha12 Computer Use 0, Demolitions 3, Stealth 1, Awareness 1, Persuade 4, Repair 0, Security 1, Treat Injury 0, Class Skill Computer Use ALL SAVES ARE LOCATED HERE (because there is not enough upload space on this website):!CqgUkYwa!mH_CwZV5uPsuRA0-1s-_DQ Save 1: Beginning: After having boarded the Harbinger, Meetra Surik has become unconscious and has now re-awoken in an unknown facility. Meetra must find out where she is... Save 2: Peragus complete: After having succeeded in outmaneuvering malfunctioning droids, operational mine security lockdown procedures, the attacks of stealth field generator conceiled sith infiltrators, the three humans are about to enter the Ebon Hawk and leave the Mining Facility or Peragus forever. Save 3: Telos complete: Suggestion: Quick detour to Dantooine: Get 2 HK Parts (Sullustan Merchant and from 3 HK-50s) and have HK-47; Get Visas and get the Disciple and gain influence with everyone. Save 4: Crew of the Ebon Hawk: Now, that all of the current members have gotten to know each other, and are one group of HK-50 droids away from locating their factory, the crew of the Ebon Hawk may soon be on their way to the planet Nar Shaddaa, which is located in Hutt controlled Space. Save 5: Nar Shaddaa complete: Now, that all Force-sensitive Crew Members, have agreed to become Jedi, GOTO's secret has been revealed and the HK-50 factory has been located, the Ebon Hawk will soon depart to Dantooine. Save 6: Dantooine complete: HK-47 still does not trust Meetra enough to reveal how he was able to kill Jedi. The crew of the Ebon Hawk sets course for Korriban. Save 7: Korriban complete: There is a cave on Korriban, which cannot be accessed yet. Speak with T3-M4 to locate the planet M4-78 from Kaah's broken Datapad. Save 8: M4-78 complete: M4-78 is prepared to provide a droid army for the Republic, as well as Fuel for Telos Orbital Station (thereby freeing it from the influences of the Hutts) and Kolto for the Telos Restoration Project. As such the Crew of the Ebon Hawk can briefly go to Telos IV, to inform Lieutenant Grenn and the Ithorians (who have nothing to say ). Afterwards the crew intends to travel to Onderon, but will be stuck on its' moon Dxun for a brief period of time... Save 9: Dxun complete: HK-47 has finally revealed how he killed Jedi. Talk to Mandalore the Preserver to finally travel with him and another Party Member to Onderon... Save 10: Onderon Part I: Connection has been established with Master Kavar. He immediately sent a message after Meetra's departure, urging her to return to Iziz. 3 Powerful and Intelligent Members of the Ebon Hawk must be chosen to venture through an Ancient Sith Temple on Dxun. Save 11: The End Begins: Onderon has Queen Thalia as its' new Leader, The Mandalorians of Nar Shadaa and Dantooine have been brought to Dxun and the Rodian Merchant Geeda has established all her trade routes. Meetra has become powerful enough to enter the Cave on Korriban to receive Visions of the Past and the Future. After seeing the visions within the cave...she still has a Pacifist Package, which she could Install into HK-47. Soon Meetra must meet with the Jedi Masters on Dantooine... Confront Atris... Hk-47 must infiltrate the HK-50 factory... Witness the cooperation between Mandalorians, TSF Personnel, M4-78 combat droids, Onderonian Military and the Khonda Defense Force against the armies of the Sith... Meet the Dark Lord of the Sith, Darth Nihilus... And finally make your way to the Trayus Core on the graveyard world of Malachor V, where everything began and everything shall end... Save 12: Trayus Core: Meetra Surik is about to face Darth Traya. Group Foto: Errors: All Swoop racing doesn't work: The race begins, you click to turn on the engine...but the game turns the engine on and jumps at the same time and leaves you floating. Meaning you can't interact with any speed boost platform, making you too slow to win. Kaah's hologram on Korriban has the head from the 'Better Male Twi'lek Heads 1.3.1' mod, instead of the 'Fixed Hologram Models and Admiralty Redux 1.61' mod, meaning he is a Hologram with a floating Twi'lek head! But it is only occurs for one scene on Korriban. Everything else, Twi'lek head and hologram related works fine, we're all fine here...thank are you? Do not talk to the Black Market droid on M4-78, as the game just crashes because of that...It appears to be something about a sound file (?), I'll look into it later... and provide a fix or a file to delete or something of the kind.