Natural Law

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Posts posted by Natural Law


  1. 14 hours ago, N-DReW25 said:

    But for now, if requested, I might consider replace the generic Dark Jedi who use Star Forge Master appearances to ensure compatibility between the two mods.

    Cheers, mate, but no need. I think it would only be jarring if I went Dark Side and Malak's three "unique" apprentices he sics on you are the same as those I've already encountered. But is that not what would happen in your mod? Multiple red and blue jim jam jump-suits?

    • Like 1

  2. 2 hours ago, DarthParametric said:

    The three Masters on the Star Forge.

    Ah, cool... So instead of three variants of dark Jedi you'd get six by using these two mods in conjunction. Sounds even better! DS ending in KoTOR has always felt a bit rotten to me regardless. I suppose Malak committed the bulk of the war crimes compared to his master; so the redemption doesn't feel too hackneyed on the LS. 


  3. 6 hours ago, N-DReW25 said:

    the NPC Diversity Pack swaps some of the Dark Jedi trio encounters with the Dark Jedi Master appearances from the Dark Side ending.

    Do you mean the original Sith governor and all the other bald twonks who want to line up and be slaughtered by Revan? Can't remember any Sith masters in the Dark Side ending atop the temple that aren't 2D sprites!


  4. Really want to try out this mod for my 20th anniversary play-through this Dec 5th. First played Kotor in the summer of 04' and our family PC was no match for its system requirements!

    A question, N-DReW. If I play as PFHC02, will the Jedi leader on the Star Forge be the same model as in your screenshot?

    Or is it like the female Jedi on the Endar Spire, who switches to PFHC05 if you elect to play as PFHC01? (which is the usual character model stand-in I believe)

    • Like 1

  5. Definitely the refrigerator one.

    shrek-shrek-meme.gif

    "Droids tend to blend into the background, like a bench or a card table. Mockery: Droid, fetch this. Droid, translate that. Droid, clean out the trash compactor. Part of the love of my function comes when the ‘furnishings’ pull out tibanna-powered rifles and point them at the owners' heads."


  6. On 7/4/2022 at 3:24 PM, Existential Selkath said:

    If you're curious what HK-50 will hopefully look like, here's the high poly version I've already got. I'm open to questions or suggestions

    Yeah, (best "Geg" impersonation voice) you have returned!

    20220620002202_1.jpg.831297451bb161776f32af084af48d74.jpg

    It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think though, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp.

    20220704114435_1.jpg.a9c96d40608d6a2470c98d4ba3807228.jpg

    I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:

    20220628011356_1.jpg.0e6a8b06088bc5f478bd46ec4e14c437.jpg

     

    • Like 1

  7. Double-checked that I did in fact change the modela column to P_HK50 and had the files you gave me in my override, but got no change.

    Even made sure to go to Nar Shadda and see if it was just an issue with not loading the edit on ones I'd already seen, but those on Goto's yacht were similarly borked.

    Should I change the race column as well?

     


  8. 7 minutes ago, Marius Fett said:

    If you run through the steps you’re following, I’ll see if I can troubleshoot your process for you.

    It’d be much more beneficial for you if could produce your own port, as it’ll teach you how to do the same in future if another model comes along that you want to use.

    Okay... MDLOps doesn't even register trying to open the file. I get a bit further with MDLEdit but still get stuck with this.

    Capture.PNG


  9. 11 minutes ago, Marius Fett said:

    If you’re not having any joy with MDLEdit, give the latest MDLOps a try. That’s what I used and it worked perfectly.

    Kriff! Both programs refuse to work for me. *Le sigh*. Guess I'll ask him over on Nexus, if that's all right with you, Marius?


  10. 17 hours ago, Nehua said:

    Ah, that's good to know, still learning the ropes on how this game works.

    In that case it sounds like it should be fairly straight forward Natural Law. Use one of the two tools I mentioned to do a straight conversion, and then use a 2da editor to remove the texture entry, if there is one, for HK in appearance.2da.

    Tried using MDLOps, but it didn't seem to want to open p_hk47.mdl, don't suppose you could drop me your converted file, please? 🤞


  11. Instances of bad voice-acting is custom in Kotor! No-one can be more hilariously awful than choice gems like:

    (holding nose, as nasally high-pitched as possible) "HaY yOu CaN't CoMe In HeRe! ThIs iS tHe HiDdEn BeK BaSe!"

    (frothing and smacking with as much saliva as possible) "ThEy AlReAdY lEfT iN tHe S u B m E r S i B l E!"

    I say go for it! Bad or good delivery, it will be a lark.

    • Haha 1

  12. 3 minutes ago, Stormie97 said:

    Good eye. I did use those as reference while I was crafting that thing.

    Cheers. I'm guessing from left to right on the line-up is the evolution to the final jumpsuit? Will there be a different colour for each class? 

    I only ever used that head in one play-through but it was rather telling in how similar she looks to Atris. Like you were her estranged sister.