Natural Law

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Posts posted by Natural Law


  1. "Welcome back. Do you need healing or medical supplies? I can treat almost any ailment here at the medical facility. Except the vitiligo disease of course."

    Zelka went from African to Middle-Eastern! As will Nurik, Gandroff and random Sith Admiral who interrupts Malak's dentistry. Uncle Ruckus would canonise you. 


  2. 23 minutes ago, Thor110 said:

    The Port requires an installation of both games to install, so my current guess is that you did not select both installations.

     

    Heh, I wish! I did indeed have a fresh unmodded version of Kotor installed and did point them both but it seems my Kotor II installation is missing certain key files that halt the game from even playing after the patch is done. As I did ignore this warning earlier and installed regardless only for TSL to never make it past the character creator without crashing to desktop. After, I have just modded my Kotor 03' Override with some graphical upgrades and changed the modules and dlg.tlk for a small gameplay change: KOTOR1 Gameplay and Immersion Rebalancing By: NecroAvalon. 

    Having done that I don't think trying the port again would be feasible? I would have thought the original has to be completely unmodified. But if not I'll try the holopatcher again and tell you what warnings I received when the launcher refused to cooperate. 


  3. Hope I'm not a bother @Thor110, but when I get to the last part of installing the Expanded Galaxy Port, pointing the Holopatcher to my Kotor II directory in Steamapps I get this warning:

    Screenshot 2024-05-23 140610.png

    The main part seems to work fine as the license changed from M4-78 to yours and I can start a new game no problem, but really want to try out the K1 component running on TSL engine most of all.


  4. 4 hours ago, Salk said:

    Even if you did that, it could be that one of the other modification is not compatible with it somehow.

    Ah, forgot one smaller mod I've used. JC's Vision Enhancement. This is just a theory but it's noticeable that the Manaan dream was the only vision I asked Bastila to recall and the map in turn doesn't update my journal once I grab it. Not really chomping at the bit to redo all of Manaan and hear the fishy blubbering of: "thee for feh qwitanti!" a hundred times more to test it out though!

    Still, hope no-one gets similarly stuck in a scenario alike to this. I think I'll reinstall the game and try out the expanded galaxy port mod for the first time into Kotor II. 


  5. Sped through Korriban and lo and behold this map is acknowledged thankfully, thinking I've got three instead of four. So I play through the Leviathan, fly back to Manaan but I can't go back through the airlock since your diving suit gets taken from your inventory once you complete 'Mission For The Republic'. Warp to the Rift and try and grab the Map again but it just hangs on the cutscene when it should open. I think those long-hanging black-bar moments for the maps are introduced by the latest version of the Community Patch? Never experienced them before this playthrough. Don't care for them. Looks like my adventure ends here! 


  6. 6 hours ago, Salk said:

    It's possible to manually set the global to the right value using KSE (I think), but I fear you will have other major issues later on.

    Hey, Salk. Yeah, I figured. Did set my Global Boolean K_STAR MAP_MANAAN to 1 as it was the only one that hadn't triggered hoping it would be an easy fix but no dice. I just go to dreaming about the Korriban Star Map and skip the Leviathan entirely. As for the Global Numerics... I don't dare to fiddle with those as all the values are quite different. I suppose I could just play through Korriban and see what happens when I leave! But I'm quite certain I'll just arrive at a dead end, unable to continue the story. And I doubt warping to the Leviathan cell block will do anything constructive.


  7. Even after replacing my dlg.tlk with a backup or removing my Override folder in its entirety, for the first time ever I've encountered a scenario where the main quest simply won't continue after acquiring your penultimate Star Map. Possibly because some global numeric isn't at its correct value? I had early warnings of this with the Sasha side-quest refusing to continue past Big Z's initial warning and being unable to interact with the supplies. Anyone encountered such a conflict before?  

    Mod List and Install Order:

    - PC Moderation Response, Improved Dialogue 

    - K1CP v1.10.0

    - NPC-DP 8.0

    - FRSR 1.4,

    - LOTSA1.2

    - K1ClothingPack 1.2.1

    - Unique Sith Governor

    - K1LO 1.3

    - DA&R 1.2

    - HOB 1.3

    - JC's Romance Enhancement - Pan-Galactic Flirting for K1 v.1.1

    - JC's Romance Enhancement - Biromantic Bastila v1.2

    - K1 Party Conversations on Ebon Hawk v1_2

    - [K1]_All_Hands_on_Deck_for_the_Leviathan_Prison_Break

    - JC's Jedi Tailor for K1 v1.3

    - A Crashed Republic Cruiser on a Nameless World (1.1)

    - DIFFERENT MUSIC FOR ANCHORHEAD AND THE EBON HAWK by Kexikus

    - HQ KOTOR  Music Overhaul Mod

    - Weapon damages overhaul By Zobizob

    - BlastersReloaded_K1_0-2


  8. 14 hours ago, N-DReW25 said:

    But for now, if requested, I might consider replace the generic Dark Jedi who use Star Forge Master appearances to ensure compatibility between the two mods.

    Cheers, mate, but no need. I think it would only be jarring if I went Dark Side and Malak's three "unique" apprentices he sics on you are the same as those I've already encountered. But is that not what would happen in your mod? Multiple red and blue jim jam jump-suits?

    • Like 1

  9. 2 hours ago, DarthParametric said:

    The three Masters on the Star Forge.

    Ah, cool... So instead of three variants of dark Jedi you'd get six by using these two mods in conjunction. Sounds even better! DS ending in KoTOR has always felt a bit rotten to me regardless. I suppose Malak committed the bulk of the war crimes compared to his master; so the redemption doesn't feel too hackneyed on the LS. 


  10. 6 hours ago, N-DReW25 said:

    the NPC Diversity Pack swaps some of the Dark Jedi trio encounters with the Dark Jedi Master appearances from the Dark Side ending.

    Do you mean the original Sith governor and all the other bald twonks who want to line up and be slaughtered by Revan? Can't remember any Sith masters in the Dark Side ending atop the temple that aren't 2D sprites!


  11. Really want to try out this mod for my 20th anniversary play-through this Dec 5th. First played Kotor in the summer of 04' and our family PC was no match for its system requirements!

    A question, N-DReW. If I play as PFHC02, will the Jedi leader on the Star Forge be the same model as in your screenshot?

    Or is it like the female Jedi on the Endar Spire, who switches to PFHC05 if you elect to play as PFHC01? (which is the usual character model stand-in I believe)

    • Like 1

  12. Definitely the refrigerator one.

    shrek-shrek-meme.gif

    "Droids tend to blend into the background, like a bench or a card table. Mockery: Droid, fetch this. Droid, translate that. Droid, clean out the trash compactor. Part of the love of my function comes when the ‘furnishings’ pull out tibanna-powered rifles and point them at the owners' heads."


  13. On 7/4/2022 at 3:24 PM, Existential Selkath said:

    If you're curious what HK-50 will hopefully look like, here's the high poly version I've already got. I'm open to questions or suggestions

    Yeah, (best "Geg" impersonation voice) you have returned!

    20220620002202_1.jpg.831297451bb161776f32af084af48d74.jpg

    It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think though, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp.

    20220704114435_1.jpg.a9c96d40608d6a2470c98d4ba3807228.jpg

    I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:

    20220628011356_1.jpg.0e6a8b06088bc5f478bd46ec4e14c437.jpg

     

    • Like 1

  14. Double-checked that I did in fact change the modela column to P_HK50 and had the files you gave me in my override, but got no change.

    Even made sure to go to Nar Shadda and see if it was just an issue with not loading the edit on ones I'd already seen, but those on Goto's yacht were similarly borked.

    Should I change the race column as well?

     


  15. 7 minutes ago, Marius Fett said:

    If you run through the steps you’re following, I’ll see if I can troubleshoot your process for you.

    It’d be much more beneficial for you if could produce your own port, as it’ll teach you how to do the same in future if another model comes along that you want to use.

    Okay... MDLOps doesn't even register trying to open the file. I get a bit further with MDLEdit but still get stuck with this.

    Capture.PNG


  16. 11 minutes ago, Marius Fett said:

    If you’re not having any joy with MDLEdit, give the latest MDLOps a try. That’s what I used and it worked perfectly.

    Kriff! Both programs refuse to work for me. *Le sigh*. Guess I'll ask him over on Nexus, if that's all right with you, Marius?