Thor110

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Files posted by Thor110

  1. Gammorean Shadow Fix

    So I noticed this once before somewhere but never came across it again until testing some things recently.
    The shadow stretches across the screen for this model.
    It was a simple fix, just recompiling the model from the first game for the second game. ( thanks or DarthParametric for the suggestion on how to achieve this quickly )
    Very noticeable, but I don't think it's visible in the main game due to always being in close proximity to the Gammoreans on Nar Shaddaa.
    Installation : Unzip and drop the four files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_gammorean.mdl
    c_gammorean.mdx
    c_gammoreanp.mdl
    c_gammoreanp.mdx
    Thor110

    132 downloads

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  2. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    90 downloads

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  3. No Mines On Malachor, Only Gas!

    Another request by @Snigaroo that I thought was worth taking on because it is something that has always bothered me too.
    This mod removes the appearance of mines on Malachor by adding a new trap type to the game that uses a new model that doesn't contain a mine.
     
    Compatibility
    This mod should be compatible with any and all other mods, unless they happen to change the mines on these levels ( 901MAL & 902MAL ) or replace k_trp_generic.ncs
     
    Installation : HoloPatcher
    Use HoloPatcher to install the mod.
     
    Uninstallation : HoloPatcher
    HoloPatcher also generates an uninstall script after installation, use this to uninstall, you can also access that feature under Tools -> Uninstall in HoloPatcher itself.
     
    Thor110
    Please do not redistribute or release anywhere without my express permission.
     
    Tools used that helped make this possible.
    Kotor Tool - http://www.starwarsknights.com/tools.php @ Fred Tetra
    KotOR Scripting Tool - https://deadlystream.com/files/file/191-kotor-scripting-tool/ @Blue
    HxD - https://mh-nexus.de/en/hxd/ @Maël Hörz
    HoloPatcher - https://github.com/NickHugi/PyKotor/tree/master/Tools/HoloPatcher @Wizard & @Cortisol

    26 downloads

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  4. Xbox Blue GUI

    While working on my KotOR1 Port I have been preparing the files for the Xbox GUI and thought I would post it as a stand-alone mod just as I did with the PC version.
     
    Warning : This is experimental! Backup your .xbe file just in-case, or don't use the one included. ( Dialog Text & some other elements will remain a TSL Green without it )
     
    I couldn't get everything quite perfect unfortunately due to the way it works, I also had to edit hard coded values in the .xbe file in order to remove any traces of the TSL Green, details on how I did this are available in my KotOR Modding Tutorial Series #24 - [ADVANCED] - Hard Coded GUI Elements.
     
    Installation
    If you have the game on your hard drive, FTP the files over to the games directory.
    Alternatively, you can unpack the disc image and remake it using c-xbox tool as I have done for testing with Xemu.
     
    Thor110

    1 download

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