Finchyy2702
Registered-
Content Count
4 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Finchyy2702
-
Rank
Jedi Initiate
- Birthday 10/28/1996
Profile Information
-
Gender
Male
-
Location
United Kingdom
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Indeed! I was hoping I could simply define the target's location myself, but I suppose that would be one solution - good idea! I won't pester you for more advice for the time being; I think I'm starting to get my head around it now I'm guessing they defined their functions in a separate, non-accessible place. Thanks for your help!
-
Hiya! Yeah, it's interesting that you don't seem to be able to do much with Force Powers - or, at least, I can't find anything. I see that for Force Push, they apply an effect called "EffectForcePushed()", which seems to be a function. Yet I cannot find any file that contains code that describes the function. This is a shame as I would have liked Force Pull to move the target towards the character. I don't know if this is really the case or if I'm being a fool; any advice would be appreciated, of course
-
Aw, really? I saw that there was a mod that altered walking animations, but haven't found any other type of animation mod so I feared that this might be the case. I had hoped that coupling the animations with a script that executes when a player changes form would be the way to go, but I guess not. That's a shame. Another idea I had was to add some Force Powers such as Force Pull and Mass Choke. There are already a couple of mods that add Force Powers, but I don't believe they include these - would you be able to offer any advice on how to go about this? I'm assuming that this will be mostly scripting and somehow editing the Powers tree.
-
Finchyy2702 started following [Advice/Request] New Attack Animations for Lightsaber Forms
-
Hi, there! (Apologies in advance if I've posted this in the wrong place) I'm an avid fan of this franchise and have been playing on repeat since it first came out in 2003. I'm also brand-new to the modding scene (I've only made one mod, for Pillars of Eternity) and would love to get into modding KotOR II. I think it would be great if there would be a mod that changed the attack animations of Jedi depending on which lightsaber form they were currently using (e.g. tighter, more defensive movements for the Soresu form and more wild movements for Ataru or Juyo). However, as I search around these forums and other places, I find myself at a loss for how to make this mod. While I have a few years' programming experience, I have absolutely no experience making 3D animations and no experience modding KotOR II - though I would love to learn! If anyone has some advice for me, or if they would like to join in on this project, I would greatly appreciate it! With love and respect, ~Finchyy2702