dannyman179
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Everything posted by dannyman179
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How does the game handle transparency?
dannyman179 replied to dannyman179's topic in General Kotor/TSL Modding
I've used the KotOR tool and gotten the same results. A lot of objects that should be transparent just aren't. ill have to do some checking into what you mentioned. I don't need the KotOR game itself to handle the transparency though, I'm attempting to put the files into a separate game engine - so I'm just trying to get the transparency to work in other places. -
How does the game handle transparency?
dannyman179 replied to dannyman179's topic in General Kotor/TSL Modding
I am using the xoreostex2tga tool. How do I use the .txi file to give the image transparency? I understand that the game may handle model transparency in its own way, I'm just trying to figure out how that is. -
I've noticed while extracting a good number of textures from the KOTOR 1 game files that the ones that are mostly black have no alpha on them(such as the ones with stars). Does the game have a special way of handling textures that makes them transparent with this or is this an issue with all of the tpc to tga converters for the game? If anybody has an explanation of this that would be great, i cant seem to find a way to easily and quickly remove the black from the images.
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i will be porting parts of the game over to the unity game engine for certain uses, as well as i'm attempting to map out the game a bit better for people who want the resources for other uses. Apologies if this is in the wrong thread, i found this while digging around in the game files. Thank you for letting me know this was a cut map.
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I was going through the kotor1 map files and i found this one for taris, but i cant seem to find out where on taris it is. i didn't recognize the location when i loaded it into a 3d modeler, so can someone possibly tell me where this is??? its somewhere in the files between the 2 parts of the black vulcar base