UnusualCharacters

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Posts posted by UnusualCharacters


  1. I don't know too much about this stuff, but Fortnite has a John Wick skin that's pretty spot on. It looks similar in art style to TOR (which models don't clash too hard with KotOR) so if it's possible to grab that model, might be worth looking into.


  2. Judging by that video, what they've created so far looks absolutely beautiful. I don't have much confidence in them making an actual game out of it before getting DMCA'd, but I do hope that at some point the assets they've created are released as a "walking simulator" game so that I can just kind of look around at the worlds they've built.

    • Like 4

  3. On 7/12/2018 at 9:30 AM, ebmar said:

    Tempted to get a touch with the texture, here it is: Revan_Head_d_v3 [Edited - Subtler].tga

    I can't tell how the end-result is, as there's no TSL installed on my PC. I hope someone would give me a screencap of how it looks, as I can only guessing that it would be a bit sharp and kind of suggesting that there would be some unwanted noises there, sooorryyy 🤣

    Can't help you with an in-game appearance, but I took your latest attempt and made some minute touch ups up my own to fix some unnatural horizontal lines near the bags under his eyes and beard corners, as well as getting rid of a bubble near his brow ridge that was betraying the fact that it was a mirrored texture.

    Revan_Head_d_v3.tga

    • Like 1

  4. Yeah, Zayne's outfit was in a Cartel Pack for TOR, so that's a resource someone could draw on. It's been awhile since I read the comics, but Zayne's story ends as he's kind of drafted into the Republic war effort, so Republic embassies would be my best idea of where to place him. It's also very likely that he decided to step back from all the wars after seeing what his friend Malak becomes. Either way, any dialogue featuring should definitely draw on that prior friendship. I would also like to see Jarael in the game (whose outfit is also in TOR), possibly by using Nadia Grell's TOR face model with different long hair attached. For KotOR 2, I really don't know if Zayne fits. He would have to be in hiding and very secretive about his force sensitivity, lest he draw Nihilus to him. Or maybe he goes to Telos to hang out with his ol' bud Carth Onasi. Oh, and if you have Carth in your party in KotOR 1, it would be very strange if they don't interact with each other...

    This of course would all be a huge undertaking.


  5. Query: What?

    KotORII_Icon_HK-47.png

    Yes, you heard that right, what started as what was (probably) a joke made by @A Future Pilot on the r/kotor discord has gotten my creative juices flowing.

    If you're like me, you might have asked yourself at some point "HK-47 is my favorite companion in the KotOR games, so why can't I romance him?" Well, soon™️ you can! 

    The goal of this mod is to make a believably written, slightly tongue in cheek but also emotionally sound "mini romance" option between a dark sided player character and her/his homicidal droid companion. 

    What do I mean by "mini romance"? For now, I am going to try and keep the scope small while I learn the fundamentals of modding. I have finished a first pass at the script, and will be working on recording the voice over sometime soon to get a feel for how it all sounds when spoken. Right now, it is a total of 2 to 3 conversations, depending on whether you pass a [Repair/Computer Use] (player's preference) skill check on the first try or not. Perhaps this will expand in the future, but right now, I think it gets the job done without needless beating around the bush. This is an optional/additional romance and its not meant to rival/replace any of the vanilla options in terms of complexity.

    The non-spoilery gist of it is, HK has discovered that he has developed what he sees as a flaw in his programming since he's started travelling with you, that's since grown stronger with every act of cruelty you inflict upon others. The player character has the option to dismiss outright, confusedly entertain his concerns to an extent, or try their best to understand the situation, some of which open up a path to a whole new look into his "abnormality" that's formed. 

    Basically, I'll be using this thread to update with progress and let you know how it's going. Keep in mind, this is my first ever mod and thus I have no idea how long this project will take me. 

    I'm also attaching to this post a design document that features all of the dialogue that I've currently written for the mod, if you're interested. I would appreciate that if you'd like to mention something about it in this thread, that you properly spoiler tag it. Thank you.

    - UC

    P.S. Let me make this point for you, so that you don't have to.

    tumblr_m71arfk7ci1qjwcc4o1_500.gif

    HKromance.docx

    • Like 4
    • Haha 2

  6. Here's my take on it, DP. Have no idea if it will look solid in-game or not, but I guess we'll see. In addition to removing the scars, I also darkened his beard a bit to remove some of the gray. Figured this Revan is at least 5 years younger than when he gets put into stasis. Didn't mess around with the sort of deathly look of the texture around his eyes because my shop skills are not nearly that good.

    Thanks for providing the texture, and if you're willing to do the heavy lifting of getting his head in game, that'd be tops!

    head_human_caucasian_revan_m_d.tga


  7. Ah gotcha, a kind of alt-timeline approach to have broader ramifications for the SW universe as a whole? I dig it. Having some Trask Ulgo name drops might be cool because he's the only House Ulgo trace that we have in KotOR. I don't know how extensive you're going but maybe a character that talks about their "goody two shoes brother Trask who doesn't have the guts to get his hands dirty with assassinations" or something similar from an Ulgo member the PC happens upon. Might be cool, and if there's ever a need to voice such a character... ;)

    • Like 1

  8. 2 minutes ago, ebmar said:

    So, there's nothing valid about it then? I am sorry if I don't follow you 100%, what I mean is; so there is still a possibility with "assuming" her being employed by for example; Charle Remmot Organa?

    Well, possibly by his great great great grandfather :P TOR takes place 300 years after KotOR. I don't believe any members of House Organa are named as active members during KotOR. I think you would have to make up some history if a name is necessary for your mod.

    • Like 2

  9. One thing I dislike about the new EU is that it's all "canon" except when it's not. "Poe met Rey already in some frakkin' book? Nah, we need that in the movie!" So, it's literally the exact same as it was before, just Disney's version of it with added lip service to get you to buy more books.

    • Thanks 1

  10. Hi DarthParametic, excuse my noobiness, but beyond this and TSLRCM, I'm not really into modding my game. Could you give me a bit more specifics of how I get this to interact with the Steam version? You said to install it in the Workshop folder. Steam>Steamapps>workshop, right? And from there, what files exactly am I extracting to that location? Again, sorry for the nooby question and I appreciate your help. Been waiting for a mod like this for a long time.


  11. 2 minutes ago, DarthParametric said:

    As per this thread, there's no canon Exile in terms of a unique mesh like Revan, Satele, Malgus, etc.  It's just a slightly altered version of a generic NPC head shared by Kira Carsen.

    Right, though while it might not be unique in TOR, it's still her given head in terms of what was present in the game. That generic head would be more accurate to Legends canon then current "canon" mods, and it would be unique in TSL at least. The grey hair is a big head-scratcher though, given her brown hair in the Revan novel. Guessing they only did that so that the ghostly effect is more prominent.

    4 minutes ago, DarthParametric said:

    There are only a handful of fixed player head models, with various textures for complexion/makeup/scars/tattoos/etc. plus some addon meshes for beards/cybernetics/jewellery/etc. It wouldn't be significantly more difficult to recreate one of those, just not particularly practical given that each such head would need to be manually assembled and compiled into something KOTOR could use.

    Yeah, that's what I figured. Having to compile specific combinations would become a tall order - like "I want this face, with this hair, with this beard, with this skin/eye color" etc. Much easier to stick with existing models.


  12. Looks great! Excited to see how people bring other TOR heads into KotOR. A Canon Exile head is the most obvious one to me, but I know that I'd like to see my Sith Warrior's head ported in. I wonder how that would work for modding custom character creation heads in? I imagine it would be much trickier/impossible.