KTP the King
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Everything posted by KTP the King
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I solved the problem. I simply had to change the "model variation" index in the .uti crystal and saber files giving an unused number (in my case 48). It works well now. I've also created a black saber. It's not perfect, but it is difficult for me to do better. If someone is interested I can share the necessary files.
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- 25 comments
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- lightsaber
- bonus
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The first you have said. The saber crystals should already be into the zips. Now I have also edited the .2da file. Anyway, thx a lot. upcrystals.zip
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048 is the one I edited, 249 the purple one. If sthg is missing, tell me shortsbr048.zip shortsbr249.zip
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Both the icon and the blade were purple; in the saber mdl I found 3 or 4 references to the texture and changed them all (I also tried searching with the text editor's function, it found no more). About the icon, I just changed the number at the end of the file name and the denomination in the uti. I put the same number (...-shortsbr-048 or sthg like that) for uti, mdl and icon. Did I do anything wrong? Anyway, thank you.
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Hi everyone, I'm a complete noob in modding. The maximum I did was to make a minimum edit to an NPC's skin, so please don't write about too complicated things. My problem is this: I have tried to create a custom lightsaber by duplicating an existent purple one and giving it new textures, but in-game it keeps looking purple, even though I deleted every reference to the purple TGA file. Also, I have created custom icons, but the game keeps showing purple ones. What may I do?