N-DReW25

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Posts posted by N-DReW25


  1. If you could direct me to one that would be great. 

    Because I've tried the whole replacing the executable one and UNWIS or whatever it's called- neither worked very well IMO. 

    I followed this tutorial to get my 1080P- 

     

    Are you 100% sure your computer monitor is in 1080P and not something lower like 1320P or 720P because if it is I am sure its because of that.


  2. what's the point when you can't play the game in 1080P? 

    There are going to be a good 1000 people downloading this and I'm confident some of them won't have a 1080P monitor and will probably play in a lower resolution like 720P so some people may still find a good use out of this.

     

    By the way great skin Quanon I hope you release this as a big party pack. 


  3. And he didn't change the command after Kaah himself reprogrammed M4-78 and "made friends" with him? That would not make sense. And it still doesn't explain why nobody talks about it afterwards.

    I do believe M4-78 when he was reprogrammed forgot about the command entirely so that's why he didn't change it because he didn't know he just gave a kill command to every battle droid on M4-78


  4. why in the world did Kaah get killed on the way to Ebon Hawk? Who are these random droids who shot him and why did they do that? This sequence - when he suffocates and then gets murdered - is happening right in front of player character getting out of the main behavior core, and literally nobody is concerned with what just happened. Neither your character nor anyone on this whole planet want to talk about this in any way. It just... happens, right after you become the new colonist and all the "reprogramming" stuff is no more, and then the story ends... or am I wrong and there is something else?

    I am not 100% sure but I am pretty sure the main AI M4-78 ordered all droids to kill Kaah right before he is reprogrammed. But I didn't make the mod so I can't be 100% sure.

  5. There's no Quarren in K1. It was added for TSL.

    There is a quarren in K1 and as Revan21 said it is only seen once in your apartment on Taris but the one in K1 is a lite model and it uses the Bith sound set for it's voice because there is no Quarren sound sets for K1 and the model is just horrible compared to the detailed one used in TSL.


  6. Because the Republic had laws and banned several of the Cartel's actions such as slavery, trade of certain goods, trade rights, and tax evasion... yadda yadda. They are criminals and the Republic is a governing body with galactic force capable of ensuring stability and maintaining their laws. So it seems very appropriate that the subject of authority would be seen as the enemy of the Hutt Cartels as I'm sure the Repubic Senate, not to mention the jedi, were bad for business. Also Republic armor is a decent armor that is just as durable as most medium grade armor is. Therefore, practicing on them grants a level of realism to how much dmg their blasters can do and makes for a more enjoyable target than a poster or a non-colored suit of armor.   

    Well that makes alot of sense. I will assume they were bought off the black market or they were taken off fallen Republic Soldiers in combat with the Hutt's bounty hunters and enforcers.

     

    Should have "Schutta!" spraypainted on or around the armor, just to show how their establishment feels about...the establishment..

     

    The word "Scutta" would have to be written in the star wars language Aurebesh or in a Hutt language which probably won't mean anything to the common mod player since Aurebesh isn't a real language.


  7. Well I found my old file, and I was able to quickly make a version that looks like that concept art.

    attachicon.gifCarth BB new.jpg

    I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

    Are you going to be releasing those anytime soon?


  8. If all you want is the existing K1 twilek_m03 texture variant, it already has an entry in K1's heads.2da. Just add a new appearance.2da row that uses a normalhead value of 67. If you want a new, custom, texture, then follow the below.

     

    If you look in heads.2da, you'll see the model names in the heads column. The Twi'lek head models (in both games) are:

     

    twilek_f twilek_f02 twilek_f03 twilek_f04

    twilek_m twilek_m02 twilek_m03

     

    With F designating female, and M male.

     

    You'll need to extract the appropriate MDL and MDX from

     

    BIFs -> models.bif -> Aurora Model

     

    and

     

    BIFs -> models.bif -> Aurora Model Extension

     

    Note that you need to select the appropriate files and hit the Extract button, don't double click on them. That converts them to ASCII with MDLOps, but you want the original binary files.

     

    Next you'll need to do some hex editing. I'm not going to provide a blow by blow account of how to do that here. The gist though is to choose a new model name and a new texture name with the same number of characters as the originals, rename the MDL/MDX files to your new filename, open the MDL in a hex editor and do a Find and Replace on the appropriate values. As is common with KOTOR models, these Twi'lek heads (with the exception of twilek_f/twilek_m) use the same name for both model and texture. So for example you could take twilek_m02 and replace all instances of that with something like twilek_m27 (whatever you want, as long as it is the same number of characters as the original). Create your texture with the same name. Then go through the 2DA editing process I outlined above to add your new entries.

     

    Now you could say that this is the "proper" way to add custom head variants, and perhaps the only way for K1. But for TSL they added a new column to heads.2da called alttexture where you can specify an override texture. If you look at how they set up the vanilla Twi'lek heads, you can see that they just specified the first model (twilek_f/twilek_m) and then specified the variant texture (Twilek_f07, twilek_m04, etc.) in the alttexure column. So for TSL you can get away without hex editing.

    I know this is out of the blue but can I please have an explanation like this for custom unique textures for the Republic Soldier Body Model or just body models in general?


  9. That skin is alright, Maybe touch up the hair a little and it will be a good mod.

     

    I see you're Russian, so welcome another Slavic Deadlystreamer! I and the TSLRCM developer Zbyl2 is Polish, and Deadman is Russian.

    I do believe the modder Cache71 is also Russian.

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