WelcomeArtUK

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Everything posted by WelcomeArtUK

  1. Problem seems to have gone after I replaced the SSAO.h file with the latest .fx file from Github
  2. It seems ambient occlusion doesn't work with the latest reshade, it seems to work fine using 3dmembers version, for me on an Nvidia gtx 560 ti I just get a random noise pattern over the image now, is there any way to fix this? I've tried the different AO methods and none work, alternative could someone tell me how to add the new reflective bump map shader from the latest reshade framework to 3dmembers version?