Pops Maellard

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Everything posted by Pops Maellard

  1. View File K2 Cutscenes Rescaled This mod modernizes all K2 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate (and soon interpolated to a 60fps version). Disclaimer This mod only includes enhanced cutscenes/legal screens. Adjusting your game to the preferred resolution is necessary. Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos KreMov01 and ScnMov01 - Remade legal screen (alt screens featuring art by Francis Hsu) - Remade credits crawl in MalMov12, MalMov14 and Credits - Remade title crawl in PerMov01 Installation - Download preferred resolution. - Extract the downloaded .bik files into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Extract the prefered legal screen from the "tex" folder to the "override" folder in your game installation directory. - Overwrite with any preferred alt versions. Alts - "legal" an alternative legalscreen option. (or even 2 versions when using the 3440x1440 resolution) - "nosubs" removes subtitles from videos KreMov01 and ScnMov01 - "whitesubs" adds white instead of green subtitles to videos KreMov01 and ScnMov01 Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. K2 also features videos with way more anti-aliasing and interlacing issues than K1 for some reason. Submitter Pops Maellard Submitted 08/06/2024 Category Mods TSLRCM Compatible Yes  
  2. Version 1.0.0

    59 downloads

    This mod modernizes all K2 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate (and soon interpolated to a 60fps version). Disclaimer This mod only includes enhanced cutscenes/legal screens. Adjusting your game to the preferred resolution is necessary. Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos KreMov01 and ScnMov01 - Remade legal screen (alt screens featuring art by Francis Hsu) - Remade credits crawl in MalMov12, MalMov14 and Credits - Remade title crawl in PerMov01 Installation - Download preferred resolution. - Extract the downloaded .bik files into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Extract the prefered legal screen from the "tex" folder to the "override" folder in your game installation directory. - Overwrite with any preferred alt versions. Alts - "legal" an alternative legalscreen option. (or even 2 versions when using the 3440x1440 resolution) - "nosubs" removes subtitles from videos KreMov01 and ScnMov01 - "whitesubs" adds white instead of green subtitles to videos KreMov01 and ScnMov01 Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. K2 also features videos with way more anti-aliasing and interlacing issues than K1 for some reason.
  3. Definitely doable! Wasn't sure what resolutions people would want at first, but I'll spin up the renders for a 1080p version tonight.
  4. I noticed the issue with the 01a video before uploading so the pop in should be fixed in this version. I did however notice just now there is still something off with the timing of the crawl, making a new version asap. And jep, that's exactly how I did it, it's basically a freeze of the empty space scene before the camera starts moving. I'll look into a 60fps version, was a bit worried about the extra artifacts it would introduce.
  5. View File K1 Cutscenes Rescaled This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech. Submitter Pops Maellard Submitted 11/30/2023 Category Mods K1R Compatible Yes  
  6. Version 1.5.0

    758 downloads

    This mod modernizes all K1 cutscenes by upscaling, slight compositing, and remaking text elements. This in 3440x1440, 3840x2160, 2560x1440 and 1920x1080 resolutions at the original framerate and interpolated to a 60fps version. Disclaimer This mod only includes enhanced cutscenes. Adjusting your game to the preferred resolution is necessary. There's multiple guides on how to do this online. (like this one.) Information - Cutscenes have been upscaled using a combination of AI models in Topaz Video AI 4-5, then re-composited and exported back to bink files at a high bitrrate. - Remade the subtitles for videos 02-09-31a-50-56b - Remade legal screen - Remade title crawl in video 01a - Fixed issues in certain videos (color grading, broken fades,..) Installation - Download preferred resolution and frame rate versions. - Extract the downloaded folders into the "movies" folder in your game installation directory. Remember to make a backup of the original folder first if you want to restore them at some point. - Overwrite with any preferred alt versions. Alts All the resolution versions have the same alternative options. - "legal" an alternative legalscreen option. - "nosubs" removes subtitles from videos 02-09-31a-50-56b - "whitesubs" adds white instead of blue subtitles to videos 02-09-31a-50-56b Let me know if you run into any issues or have any thoughts. This is by no means perfect since the upscaling process still introduces a lot of artifacts but I'm hoping to revisit and improve this project whenever there's a significant update in available upscaling video tech.
  7. Would the original music track be available somewhere? It seems like it starts of with the Leviathan track but then goes on to an extended ending.
  8. Still need to test the in-engine version but it's a bit out off my comfort zone. Download your version though and had a quick first pass at some color correction and the edge fog effect. Not quite there yet but I think I can replicate it with enough time: google drive
  9. Wow that already looks great! Definitely agree this is the correct way to go to keep it more in style with the game. Is the black edge screen fog something they actually did in engine? If I got some time this week I'll take a look to see how close I can get at replicating it outside of the eninge. Probably still going to play around with my Blender scene to see where it ends up as a "reinterpretation" of the cutscenes.
  10. Okay that's very interesting. I'm not sure if I could help with any of the in engine stuff but I'm definitely interested to attempt recreating some scenes out of engine (which would be Blender and After Effects/Nuke for me). Is there a wiki or list that has a write up of what models belong to what scene? Did some quick testing and based on the info you provide I was able to get Malak and Revan into a Blender scene with the correct animations fairly quickly. Still need to figure the camera and level geo. Spoke to soon! Figured out the camera and level alignment, there's still some weird timing stuff to figure out before touching up textures/lighting etc but this could be something!
  11. Oh yeah get what you mean. Definitely better than just a linear resize but somehow I was expecting to get it perfect if I would just "put in the work". I agree with the subtitles remark, but it just felt off to still have it letterboxed when it could be full screen. I'll make an alternative version for release that either has them boxed or just no subtitles all together. And I didn't realize some of them could be re-rendered in engine! I was contemplating remaking them in Blender using the in-game assets but I don't know what is and isn't in the game files. If those animations are still in there completely I'd love to have a go at it.
  12. Right, so this took me a while. Finished upscaling all of the cutscene videos to see if I còuld make some improvements to the already existing upscales. It went okay-ish but I'd still like to do a second pass at most of them before actually releasing them as a mod. If anyone is interested or would like to give some feedback, I've put them all up on my google drive here. That being said it's now clear to me that even now there's only so much you can do with AI upscaling. Workflow wise what I did was: - Extracted the audio from the .bik files using the RAD tools. - Upscaled them 3 times with Topaz Video AI to 3440x1462 (to crop them down to 3440x1440 again but keep the aspect ratio): . First upscale was Proteus with all settings cranked to 100 percent to get a baseline . Second upscale was Proteus again but more moderate settings, so I could reduce some of the more wonky results from the first pass . Third upscale was a Gaia CG one to use for characters/faces. - Put it all together in After Effects and remake some things manually. Some screenshots:
  13. Aha! It's my .gui file. If I swap it out for the high res menu one it boots and gives me this result: Not sure why my .gui (attached) ends up in a crash yet, I'll have a look again after work. mainmenu.gui
  14. Hmm it might just be the inherent issue with the whole dialogue fix. Whenever a dialogue box is meant to "animate in" it can get a bit glitchy. @DarthParametric while I wasn't able to fix the texture issue I was having with your file (does Blender not export texture changes?), I was able to get it working by adjusting your original widescreen fix based on what you sent me! Not as clean as your file but it does the job for now. Also moved the smoke emiters around and reduced the depth of my metal background. Diving back in to figure out if it would be possible to have a blue light affect the smoke and Malak model. Thanks again! Override.7z
  15. This seems to work (see attached image) but whenever I put the included texture (Pops_MenuBack.tga) in override it crashes to desktop? Thank you! Having loads of fun figuring it all out. Did you run the High Resolution Menus (this one) patcher with dialogue fix enabled? I THINK it might be that one. Not a 100% sure.
  16. Thanks for taking a look! Trying to see if I can maybe fix some of those issues by manually masking them in with upscales using other models. This'll take some time though. I'll run those scenes you've asked for through this setup and post an update! Curious to see how this turns out aswell. Hah yes, got a bit carried away with that. Wanted to make sure it got some blue/red light of the "menu". Of course! Thank you! I didn't consider it would reference a 3D plane! Next thing to figure out. I'm only using the kotor-gui-editor tool for now so maybe I don't have access to all of the text options? I've changed the COLOR vector for BORDER, HILIGHT and TEXT to the same shade of red in the mainmenu.gui
  17. Giving the cutscene video upscaling/remastering a try, - slider comparison - video Fairly pleased with the results, seems somewhat impossible to have 0 artifacts but still impressed with the tools. Using Topaz Video AI, mixing 2 models in After Effects and adding some grading, grain and glow - hopefully that last one isn't considered too blasphemous.
  18. Small update! Started a first attempt at replacing the menu's. Remade the menu setup in Blender: And ended up with a light/dark side menu replacer that was rendered at native res: Current issues: - Can't get the text to stay red. As soon as it's been highlighted it snaps back to blue and I can't figure out where to change this. - The image doesn't seem to fully fill the frame, leaving black bars left and right - solved this for now by darkening the edges. This mod uses or references other mods! - K1 Main Menu Widescreen Fix 1.2 (and the GoG replacement logo) - Adjusted the menu buttons from HD MENUS AND UI Assets 1.0 - Used the .gui files from KotOR 3440x1440 Enhanced HUD/UI and Menus 1.1.0 as a base. Feedback and assistance welcome! font issue ref: border issue ref:
  19. Hi all, first post! I've recently started a KOTOR playthrough after not playing it for years and thought I'd share my experience modding it for ultrawide (3440x1440) just in case it helps anyone. (and to get some feedback in case I made any mistakes). 01. The basic setup is the reddit modlist (here) and the optional widescreen steps (here, patching the game WITH the dialogue adjustments from the hi-res menu patch) with 1440p remastered cutscenes (mostly to prevent the game from minimizing everytime a cutscene starts, without the HEX edits). This got me up and running in 3440x1440 without any significant issues. Only small annoyance is the sometimes glitchy dialogue bar animation due to the hi-res menu patch. 02. Next step was to install RaymanGT's ultrawide mod to even further increase the UI and HUD quality. This one had some minor alignment issues so I thought I'd try fixing them myself. So using KOTOR Tool and the KOTOR GUI editor I managed to fix the alignment issues and edit the top right icons texture backgrounds to transparent. updated files (override folder - replace): here 03. Messing around with ReShade I managed to create a "cinematic" effect that only shows up during dialogue scenes. This using a combination of UIDetect and IMMERSE RTGI and DOF (DOF with a very generous and fast auto-focus so it doesn't just blur everything). Here you can find my my .fxh and RGBmask for UIDetect. You can sandwich any shaders/effects in there to mess around with the dialogue scenes. I'll keep this updated if I make any other big changes. Really amazed by all of the amazing mods people have made for this game over the years and looking forward to contributing.
    Great mod! Really enhances the experience of playing in ultrawide.