wadecounty7

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About wadecounty7

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    Jedi Initiate
  1. Well that really sucks, I did this and my nearest save is 7 hours earlier. So I'm stuck with a gray HK the rest of the game? Wonderful, now I have to find a texture to overwrite the one from the mod.
  2. Sorry to resurrect this, but I'm having issues getting a texture to apply to the Star Forge Robes version of the model, the default one popping up is white with only a brown patch on the front of the belt (not like the one in the screenshots). I have tried replacing PMBJ02.tga with files from other mods including the one you suggested and nothing is overwriting. The mods I'm using is the full suggested list on the KOTOR reddit (https://old.reddit.com/r/kotor/wiki/kotormodbuildfull) and Zimm's walking animation fix (https://deadlystream.com/files/file/465-movement-animation-fix-for-both-kotor-and-tsl/?tab=comments), I'm assuming for some reason the game isn't identifying PMBJ02.tga as the texture for the Star Forge Robes, and that's probably caused by some edit to the 2da file from another mod? Was just wondering if there is a relatively simple fix possible. Included a screenshot of what's happening, basically the game is using some sort of placeholder texture that has the cape and belt as almost pure white with a brown strip on the front of the belt. I'm guessing that's the default texture when you have none selected? EDIT: Problem solved, for anyone having a similar issue, .tpc files will point your textures to somewhere else, I have a mess of them which I'm assuming probably came from the Ultimate Character Overhaul (https://www.nexusmods.com/kotor/mods/1282?), just deleted the PMBJ02.tpc and now its fine.