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Everything posted by 211darthrevan443
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- 17 comments
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- Head
- The Sith Lords
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(and 2 more)
Tagged with:
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The same thing happened with me on Bail Organa, I came to a point on him as well, and that's a nice head you got there.
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Lol, more tan skin?
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How to create a new Sound/VO/Music?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
lol I tried to figure it out, but it got too confusing, thanks, but I don't see an option in miles to make an mp3 -
I need to know how to make the type of .wav files that are in the kotor game so I can add it to lines of conversations or something. I really do not know how to do this, and I would like to play around with it, thanks.
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omg man, that almost looks like him! You should lower the bridge of the nose a bit, and add some shading in the creases around the nose for more definition. Can't wait to see the finished product. Oh and the corner of the eyes that faces away from the head should be facing down/diagonal a bit of raising of the hair on the sides of the beard too.
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Sorry, working on it... IDK how to use TSLpatcher, so you'll have to use kotor tools to modify the .2da's And how do you think I should add DS transitions to a pure blood? I'm only familiar with Human DS
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thank you I have very sucky internet, so I don't think I can download makehuman right now, but maybe...
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At long last, the first Pureblood head made for kotor, I think. Kainzorus Prime requested this one, so I have fulfilled it. UPDATE: I have made the hair darker, and changed eyes to brown, but I could not add detail to the tentacles because they are stretched vertices, so the texture is stretched, added DS transitions. download to see for yourself. Behold! Updated download file, apologies for the inconvenience Sith PureBlood.rar
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Ok, I'm done with the pure blood, be prepared...
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That program can export into Gmax?
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Hmmm, I dont know if I can make the tentacles, maybe if I do some extruding? Nvm, I could just pull some vertices down lol, then a little texturing will fix how wonky it looks.
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Well, "Sith Holocron" asked me to make "Jimmy Smits" So I did the best of my ability, the head doesn't match his full resemblance, but I tried my best. Just consider it as what Jimmy would look like if he was pulled into a game created in 2004.
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I'll try it, I have nothing better to do... btw, do any of you know of any sculpting program that would be compatible with gmax, or to be able to export things from it into gmax?
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I'm bored, what's something else I should make? Or try to...
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I'm actually good with speaking accents, and I'm actually part spanish myself, but I just have to wait until im an adult, XD
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We would need a voice actor with a spanish accent XD
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Based off of the meme "Obi Juan Kenobi" well, now you can play as him, The DS transitions aren't that professional, but they'll show Obi Juan's true colors ;p But I'm sure you will find the DS portraits quite amusing. I attempted to make this with TSLPatcher, but It was too confusing for me, I just couldn't... so I just left the columns that are needed in the .2da files that you copy and paste into your .2da's So I heard someone requested Obi Juan kenobi? "No? It was Obiwan kenobi?" Well you're just gonna have to deal with it! Because Obiwan's imposter, I mean spanish brother said so! "What's that? Spanish doesn't exist in Star wars? Well I'm makin' it exist! Sort of... Main Files.rar
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How to add a texture to custom model?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
I did that And will the mdl work ingame with a "meshSmooth" modifier? -
How to add a texture to custom model?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
OMG! thanks! I didnt even know that the little grey box next to diffuse was for that! Hmmmmm... but even after I added the image, it is still a plain color. -
How to add a texture to custom model?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
Isn't there another way I can get the textures on it so it will show ingame? -
How to add a texture to custom model?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
tga -
How to add a texture to custom model?
211darthrevan443 replied to 211darthrevan443's topic in General Kotor/TSL Modding
It won't let me, it just shows a block sign on my mouse pointer Ok, so what I did was import a mask which were "verpineheadgear" and so I deleted that model, and created some shapes to make it into the object I wanted, is that ok? -
In gmax, I made a custom model as a mask, but it's meant to be a hat, and I don't know how to link a texture to it. Many thanks.