MegatronG1

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About MegatronG1

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    Jedi Initiate

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  1. To be fair Bioware were not the people, who made those cinematic cut-scenes. It was Blur Studios, who also worked on the Halo Remake cinematic scenes. Personally, I've lost faith in the game and it's story. For me, the SOR expansion wasn't really that good, and now the story is heading into a singular direction where your character story isn't going in it's own individual direction, but is instead forced onto the rails of the having to make the big choices for the entire galaxy because they were too dumb to make choices on their own, and couldn't be a giant boss 3 times their size. -P.S. I didn't feel like proofreading what I typed so it probably sounds like a stupid rant and bashing on SWTOR. I at least log in from time to time to buy the cosmetic armours from the GTN that come from those cartel packs.
  2. I took the rancor down the old fashion way . . . Power Shot and a lot of grenades ... Lol this was when I was 8 though, I learned later that you could user the severed arm for luring the rancor to the bones pile. After I beat the rancor with a lot of time wasting and grenades, I just learned to use mission to stealth through and get to the door.
  3. The overgrown Kowakian Monkey-Lizard was a Dark Jedi. Kyle Katarn never got caught in the tractor beam by the Leviathan, he willed the Ebon Hawk into the hangar bay, and changed the ships course without getting the rejection error and without using computer spikes. Kyle Katarn didn't get to choose his class on Dantooine, the jedi council already knew that he was awesome and couldn't be limited by a single class, so he got everything.
  4. I forgot to mention about Kudos, the rodian in the Tatooine Hunting Lodge, apparently at that third tier the "high stakes" bet has the credit amount set to 50 instead of whatever it should be when playing pazaak. Not sure what mod could be affecting that. Same mods as listed a bit earlier
  5. Not sure, if this was reported or possibly a problem on my side. Installed Mods: BOS:RS, KOTOR Restoration Mod Demo, NPC Overhaul, Weapon Texture Rework At some point, after talking with Canderous a bit, I had the Jagi event triggered in the dune seas, but after they started talk as if they had met in the space port Jagi disappears abandoning his two merc companions. I later found him again on Dantooine near the Twi'lek merchants in that one room near the Ebon Hawk and it once again triggered the space port encounter for them as if it did not happen. After that I went to the dune seas to check if they would fight but the thugs and still there and Jagi is no where in sight. This other thing isn't a bug but when you talk to Tannis after agreeing to help him when he talks about not to put any pressure on the player, the first or second "pressure" was misspelled as pressue or something like that. I think someone mentioned earlier about the pool droid and how it attacks people if you open the door behind the pool. I happened to get it to run into the pool by retalking with it but before I tried that after I had repaired it I think it mentioned something that it would engage on patrol or something. I could be wrong, sorry I haven't checked back on this yet.