LiliArch

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Posts posted by LiliArch


  1. ...they may not be needed anymore though, assuming that the version FS uploaded actually includes the fixes I made for it. I cleaned up a lot of junk and bugs from the installer. 🤷‍♂️

    Well, assuming the issues weren’t met in the fixed version instead (I’m assuming here it was the original one), in which case a notification there would have been appreciated.


  2. On 7/15/2019 at 8:18 AM, DarthParametric said:

    Maybe it's not an issue on a phone where you put your finger over the whole thing

    It may be, actually. It’s quite small with mobile, too.

    And now that I’m at it, I second SH’s point as well, just in case it’s browser-dependant.


  3. I do recall encountering in some 2da (can’t remember which one, could have been appearance for all I know) that the numbers in the id label skipped over two numbers, which caused the shown numbers and the actual row numbers to not match, which broke things (and fixing the row numbers fixed the issue). Just in case, be on lookout for those?

    • Like 1

  4. There is a setting for viewing (or not) the signatures in the signatures section in the account settings.

    (Although I still can’t see them for some reason, but I’m also not convinced it isn’t just a mobile being antagonistic.)

    • Thanks 1

  5. 37 minutes ago, Bimbles said:

    Nope didn't work 

    Did you try it other way around? It is what this error usually is (installer being unable to deal with compressed files when the path is marked wrong). Well, that, or OS being cranky.

     

    Also, remember to restore the game installation to the state it was prior trying to install the mod. Trying to run the installer multiple times without it being able to complete is just begging for problems.


  6. 10 hours ago, JediArchivist said:

    then copy the dialog.tlk file from either K1 or K2 (doesn't matter which, TSLPatcher just uses it to verify KOTOR is at that location)

    Yeah, no. While that may be true for most cases, you can’t set that as a general rule. Some TSLPatcher installations actually need the file, since they add lines in it and use them in the mod. So unless you want a broken install, use correct dialog.tlk.

    • Like 2

  7. On 8/30/2018 at 11:19 PM, bead-v said:

    In order to automate this, I could fairly easily do the following in mdledit: on decompilation, if there is a .wok file and no aabb node, generate a dummy aabb node.

    Could you give a sample of said dummy aabb node, in case I want to make my life more difficult?


  8. For the record, if you need raw-ish comparing done on binary files, I have a software for that. In case you want checking done on differences between vanilla and compiled models. I’m in the process of moving right now though, but that should ease in a couple of days. Just in case.

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  9. For the most of the meeting, Janek just sat silently, listening and observing; he had nothing to add, and on top of that, taking a reading of others was equally if not even more important than getting all possible information out of the conversation. To say the least, this didn’t sound good. When agent Reskos’ hologram appeared, Janek blinked an extra time, crossing his arms, doing his best (athough not completely succeeding) to not break from his neutral appearance. No, this most definitely didn’t sound good.

    Well, at least there was no telling what to expect, which could be a very bad or a very good thing. Probably both.

    ”Splendid”, Janek said as casually as possible, despite his growing nervousness, when a suitable moment finally presented itself. ”Let me get this straight. We’re supposed to dance straight into the lair of a Force-using, mind-controlling, dual-wielding, unaccounted entity, who either is or is connected to a missing Jedi master, and who creeps out the most seasoned undercover agents?” He took a quick breath, and continued: ”Don’t get me wrong, I’m not backing off. I simply prefer to know where I stand.”

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    • Haha 1

  10. Yeah, in most cases it doesn’t work. My point was, you can’t say it never works, just that in most cases it doesn’t work.

    As far as factions are concerned, you need to create both a row and a column for the faction. It’s practically a matrix. And then you need utc using that faction, of course. Classes, if I recall correctly, set the required feat table column names (I’m pretty sure it worked there...) and skill/feat progress tables (I think you can actually create new files for that and it works, although I might have used a pre-existing skill gain table) in the main class definition 2da.