valten7
Members-
Content Count
7 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by valten7
-
Hello everyone, I'vee been fiddling with gmax and kotor these days and would like to show you some stuff I've been working on. The idea is to release one or more mods with outfits variants for some companions or secondary characters. I´ve made a version of Mission without her vest, one of Jolee with a hood and an open jacket carth version (Inspired in Kotor Comics and mod by Kha that was never released). Here you can see some pics: There is still some clipping issues to solve with the Jolee hooded model, and I'm having problems exporting the Carth model with the new applied texture , apparently due to a conflict between the "skin" and "unwrap uwv" modifiers. I´m trying to find the error because in the other models I did'nt have the same problem. In any case I tried to export it without the texture to the game and seems to be functional (Here there is an Ingame image). Well, hope someone is interested, on it, I usually have very little free time so I don't expect to finish soon, but anyways I still work on it and hope to finish some day. Opinions, advices or recommendations are welcome since I don't have much experience and still go through trial and error method. Thanks!
-
Woh! I never thought that the solution was really so simple, this is fantastic! And it works perfectly on your Jesus' head model. Thank you very much Effixian!!! Now it makes me want to try some things and see if it works also in other ports like robes or similar. Thank you again for your mod! 😃
-
Tried to do something similar for personal use a few years ago and I had the same problem... There are also some weird animations issues (especially in combats) and mouth/eyes movements are missing. Maybe compiling or porting the supermodels in some way? Really hope you can fix it, I've been dreaming for a mod like this for decades! 🙂
-
Now that port is allowed I would love to get my young dream of play K1 using the "Jesus" or "Obi-wan" stlyle head from the second game (Think it is the PMHC04 model). I remembered to trying to port by myself sometime ago but I got lost because of the animations so I gave up. Here is an picture: It would be also very appreciated if someone did some tutorial (Especially on how to port heads and bodies between both games). I feel I would like to do some things and it would help me a lot. Thanks!
-
- 3 comments
-
- dark side transitions
- goatee
-
(and 3 more)
Tagged with:
-
This year I forgot to vote but it is always wonderful to come here and see how people keep doing such great mods. Congratulations to the winners!
-
http://deadlystream.com/forum/index.php?app=downloads&module=display§ion=screenshot&id=365 File Name: canon revan's hair for default's faces File Submitter: valten7 File Submitted: 04 Dec 2013 File Category: Mods Long hair for phmc01 and phmc05, for them who want a more closely canon revan. Notes: The mod use two skins for each head model, the phcm04 file for only the hair and the phcm01 or phcm05 for the faces, so if you want to apply or make a custom skin that add a beard or change the color of the hair, for example, feel free to try. If you find any bug please send my an email, I play the game with both heads and works fine for me Credits to all the people who have done tutorials and mods for Kotor. Click here to download this file
-
2,398 downloads
With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1. Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run. You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair. If there is any bug please contact me on lucasforums. Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.