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Posts posted by Squall Lionhart
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https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/tslrcm-1-7
Looks like GameFront still has 1.7 up.
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So you need this mod ‘Prequel Style Robes for K1’ by Kain to get the robes to look proper. All you would need is to put the model files in your override folder.
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On 6/14/2024 at 3:28 PM, Ethan00110 said:Hang on, I deleted the file. Let me re-download them. Edit: here.
Unfortunately, I cannot view this file as it is a VDF. Is there a way you can send me a png or jpg file?
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On 6/13/2024 at 9:18 AM, Ethan00110 said:It didn't work for me. They turned out wrong.
Can you post a screenshot? Want to make sure you have the model file installed.
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Hey JC, i noticed that for whatever reason, the S_female.mdl and S_male.mdl that come with this and the Bastila slave outfit mod interfere with Revan's Robes, specifically the red flap at the bottom.
Would there be a way to try and fix this issue? DPs Revans robes work no problem since the model adds flowing capability.
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17 hours ago, LordCybot said:Unfortunately this appears to break a few items used in Brotherhood of Shadow: Solomon's Revenge, namely the Jedi Crusader Robes and Telana's robes.
Unfortunate, but I like this too much to stop using it.
I have to dig, but I did create fixes a few months ago for this. I'll PM you.
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11 hours ago, Thor110 said:7zip extracted the "Movie Robe Reskin" fine for me.
Just get 7zip.
Funny, I actually thought I made that only usable by WinRAR... go me 🤣.
7-Zip will be just fine, and after all it's free.
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6 hours ago, Nevrius said:I've been having the same problem for ages. Does anyone have an idea as to what causes this?
I do not know the specific cause, but if you disable shadows when you're in the mining tunnels, the game will no longer crash.
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As it stands now in the game of Kotor I, when party members have their own talks with one another, they stand completely still. I know JC has made scripts (I think...) for some of the convos to continue while walking in certain areas. I am wondering if it would be possible to widely release something like this for all party member convos, or is it just wishful thinking?
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18 minutes ago, Jorak Uln said:Btw, are you still working with Vue? Sensational piece of tech indeed! And easy to use - this time tried sth. different for the Outside:
In my spare time I always try
I really enjoy it, I just wish that the skyboxes were legit boxes instead of some geometric nightmare.
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I can see it actually looking better than usual. I feel the environment should affect some of the walls and other devices used, such as the Jedi Academy or some of the Mandalorian Caches on Dxun. (Hell, even the Ravager should have it.) Very nice work as always my friend!
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12 hours ago, Sith Holocron said:Squall, are you confusing TSL for K1? The player character is silent in TSL.
I may have misinterpreted the method of my reply with the TSL soundset addon mod by mistake.
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Are you running the legacypc version on Steam? If you're not, this could explain some of the issues. I don't know why it is different, but when I run the legacypc edition, the soundsets work perfectly like they are supposed to with save game editor. I think the patch made by Aspyr makes it to where the soundsets have to be in .mp3 format, but I'm not 100% sure.
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Given that it was written in 2005/2006, is the major bulk of the story revolving around these world's? Or has there been some slight modifications? I wish you luck on your project.
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13 hours ago, danil-ch said:It is. Still, you can expect an update for EE soon. Nothing major, just a few tweaks.
I feel bad cause my earlier post was also to SLM, but I feel that would have to be moved to it's own thread.
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17 hours ago, Bovolt said:There's a compatibility patch for EE and M4 but in my experience it hasn't been working since 1.8.3. I wouldn't hold your breath on that honestly.
14 hours ago, Sith Holocron said:@Bovolt: Where is this patch? The only compatibility patch for EE that I'm familiar with is between EE and Party Swap. Where do you see one for compatibility between EE and M4-78 EP and who made it?
Perhaps you should be asking whoever made this patch (that I can't find on this site or with Google) to update it?
From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.
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22 hours ago, RevanFanMan said:Just out of curiosity, does anyone know if SLM 2.0 and Extended Enclave works with this version of M4-78?
I'm wondering if it's even compatible with TSLRCM 1.8.5, but I can definitely test this later when I get more free time.
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On 10/19/2018 at 5:25 PM, Jorak Uln said:Nar Shaddaa is already done more or less - in ME Omega style however. I'll need to do some adjustments to get a bit more the vibe from the movies though.
That reminds me, are you still going to continue the ME Omega style? Or are you combining that style with the movie style?
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I am interested to see how this continues.
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On 9/9/2018 at 5:08 PM, Captain_Artenon said:Other times having HK-47 in the party on Nar Shadaa causes TSLRCM added HK-50 squads to not spawn at all (e.g. when you have to play as Bao-Dur, Atton, and one additional party member and try to rescue the Exile. No HK-47, I run into a few squads of HK-50s in addition to the Gand and Zhugs. Reloaded and selected HK-47, and no HK-50s in sight. I'm presuming this was intentional though?).
This part is intentional yes, as I've played through the mod many times and noticed that whenever 47 is selected, the HK-50s will not appear during this sequence, because of the self preservation programming I'm assuming.
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Running a Ryzen CPU, and I notice sometimes on both games it will give me a bad fps if I'm filming on the same drive I'm playing on. Other than that I've never had any issues with the Dark Side ending. My question DP is after the Dark Side ending, are you going to do the Light Side ending as well. I ask since I notice some of the "cutouts" look to be clapping and use Bastila's style of robe (90SK did a version of it if I remember correctly)
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I feel like Jenks is going to love the rule about porting now, given his work on Kevin's Kotor films.
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On 5/30/2018 at 10:09 PM, A Future Pilot said:Thanks for the suggestions! I'll address them one at a time:
4. PMHH01 Fixed - As far as I can tell this fix is included in the Head Model Clipping Fix. If not, let me know!
I give permission for this one to be used, since apparently everyone likes it
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Would this add straight compatibility with TSLRCM and M4-78 without having to manually edit the rim file?
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Master Lona Wash in Dantooine
in General Kotor/TSL Modding
Posted
You’re thinking of Stoney’s original M4-78 mod. That mod itself is the only one that I know of at least where Vash will be on Dantooine. Her voice lines at the Enclave though are reused from the Exile’s trial.