Squall Lionhart

Members
  • Content Count

    333
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Squall Lionhart


  1. As it stands now in the game of Kotor I, when party members have their own talks with one another, they stand completely still. I know JC has made scripts (I think...) for some of the convos to continue while walking in certain areas. I am wondering if it would be possible to widely release something like this for all party member convos, or is it just wishful thinking?


  2. 18 minutes ago, Jorak Uln said:

     

    Btw, are you still working with Vue? Sensational piece of tech indeed! And easy to use - this time tried sth. different for the Outside:

     

     

    In my spare time I always try ;) I really enjoy it, I just wish that the skyboxes were legit boxes instead of some geometric nightmare.


  3. I can see it actually looking better than usual. I feel the environment should affect some of the walls and other devices used, such as the Jedi Academy or some of the Mandalorian Caches on Dxun. (Hell, even the Ravager should have it.) Very nice work as always my friend! 


  4. Are you running the legacypc version on Steam? If you're not, this could explain some of the issues. I don't know why it is different, but when I run the legacypc edition, the soundsets work perfectly like they are supposed to with save game editor. I think the patch made by Aspyr makes it to where the soundsets have to be in .mp3 format, but I'm not 100% sure.


  5. 17 hours ago, Bovolt said:

    There's a compatibility patch for EE and M4 but in my experience it hasn't been working since 1.8.3. I wouldn't hold your breath on that honestly.

     

    14 hours ago, Sith Holocron said:

    @Bovolt: Where is this patch? The only compatibility patch for EE that I'm familiar with is between EE and Party Swap.  Where do you see one for compatibility between EE and M4-78 EP and who made it?

    Perhaps you should be asking whoever made this patch (that I can't find on this site or with Google) to update it?

    From my understanding when you download EE, there is an option to make it compatible with M4-78. Unless you mean another compatibility patch all together.


  6. On 10/19/2018 at 5:25 PM, Jorak Uln said:

    Nar Shaddaa is already done more or less - in ME Omega style however. I'll need to do some adjustments to get a bit more the vibe from the movies though.

     

    That reminds me, are you still going to continue the ME Omega style? Or are you combining that style with the movie style?


  7. On 9/9/2018 at 5:08 PM, Captain_Artenon said:

     

    Other times having HK-47 in the party on Nar Shadaa causes TSLRCM added HK-50 squads to not spawn at all (e.g. when you have to play as Bao-Dur, Atton, and one additional party member and try to rescue the Exile. No HK-47, I run into a few squads of HK-50s in addition to the Gand and Zhugs. Reloaded and selected HK-47, and no HK-50s in sight. I'm presuming this was intentional though?).

     
     

    This part is intentional yes, as I've played through the mod many times and noticed that whenever 47 is selected, the HK-50s will not appear during this sequence, because of the self preservation programming I'm assuming.


  8. Running a Ryzen CPU, and I notice sometimes on both games it will give me a bad fps if I'm filming on the same drive I'm playing on. Other than that I've never had any issues with the Dark Side ending. My question DP is after the Dark Side ending, are you going to do the Light Side ending as well. I ask since I notice some of the "cutouts" look to be clapping and use Bastila's style of robe (90SK did a version of it if I remember correctly)


  9. On 5/30/2018 at 10:09 PM, A Future Pilot said:

    Thanks for the suggestions! I'll address them one at a time:

    4. PMHH01 Fixed - As far as I can tell this fix is included in the Head Model Clipping Fix. If not, let me know!

     

    I give permission for this one to be used, since apparently everyone likes it :)