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Posts posted by Squall Lionhart
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Even though it is underground, don't forget that in the garden there is a windowed dome over the top. So it is possible to have some windows. But either way it does look fantastic.
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Does anyone want a thunderstorm with a chance of actual rain? I give you... Dxun!
Thank you Malkior for your More Vibrant Skies mod. That helped me narrow down the names for the 2 zones of Dxun, and on how to do the textures. Dxun is one of the few where the skybox actually looks good all around with the only editing having to be done with making the textures double sided for the Jungle zones.
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Dxun will take a fair bit of work since it is mostly cloud. But VUE's terrain feature is fairly easy to use. I'll even add Onderon in the mix since they are incredibly close together.
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Kex said that the seams are more visible at 2048x2048 resolution. Since i assume that is the release size of the SB, can you try rendering them at that res?
And - just an idea - i didnt had time to test it yet, but maybe it might be possible to get rid of the seams if you choose a different FOV size like 89 or 91 etc?
I did render them at 2048x2048, since Kex rendered all his skyboxes for K1 at that resolution.
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For the seams, check out this thread: http://deadlystream.com/forum/topic/2946-skyboxes-a-question/?hl=skyboxes Sith Holocron describes the problem only for the Malachor skybox where it's apparently the most obvious but at least in K1 every single texture was missing a few pixels on each side and I assume it's the same in TSL which might explain your seams.
From what I'm noticing, Onderon's 2nd texture for the skybox actually takes a bit from the first one, looking at the edges of it. If you notice, the cloud layer in the first one at the end shows up in the second one. Wondering how to fix it... since I have set up multiple cameras for a 90 degree view angle. Maybe I'll edit the pixels in Photoshop.
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Technology has come very far in the last few years, so at some point all 4 of us can use our skills to make that a reality.
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I remember using yours for many playthroughs Malkior. Yours along with Kex actually inspired me to do high quality versions.
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When I saw the first screenshot I thought it was K1. That is definitely some good artwork right there.
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What I'm gonna try to do is look at the terrain and add jungle textures with clouds. Dxun's skybox shouldn't be too hard, though instead of adding the 4 other spheres I'll add Onderon.
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I'll be sure to definitely do that. Thanks Jorak.
Looks like we'll have several different options for TSL skyboxes between yours, Joraks and mine. Great to see this field finally tackled like that
To fix the extremly bright sun, you could also just lower the brightness of the sunlight in the area model. I don't really know how that worked, but it's possible and I used that for my K1 skyboxes.
Otherwise it's looking good already
The only thing I'd change is Dxun, since it's currently looking like our moon while it should be full of djungle.
Yeah... I need a planet texture for it since the model VUE has is our moon. -
I actually didn't surprisingly, but I lowered exposure down to -.18 from where it was at +0. Will try it after I render the other 3 sky textures. Unless anyone has a clearer way to render the entire thing and take sections to make them much more clear.
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Well, I think we can all agree with the fact that Kex's skyboxes are amazing, but he needs a break. So I've decided to take up the mantle to do TSL Skyboxes. Instead of using Terragen, I am using VUE Esprit because it is much easier to learn and use, and render with any kind of resolution. Here's some before and after of Onderon. The one thing that I wanted to do was to add Dxun to the sky mainly because we hear those two are a close shuttle ride apart and I was always wondering why it never showed up in the sky. So here we go.
BEFORE:
AFTER:
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And this was made with Eden Prime?
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I see a fanboys style road trip in store

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This gives me an idea for Dantooine, can't wait to see your textures for Khoonda
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Was that with Vue?
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Yes, I will do TSL at some point hopefully not too far in the future. And don't worry, it will include every skybox then.
If you'd be willing, after I do Nar Shaddaa for Jorak, I'd love to do TSL with you.
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Very nice Jorak
Just you wait til tomorrow when you see a special surprise with all your textures. -
I could possibly see at least the cutscene alterations/enhancements here coming as a standalone TSLRCM-compatible mod. I can't imagine it would take too much effort to implement them using the proper files
Cutscenes like the one on Peragus where the Exile takes Atton out of the force cage? I would really like to see that implemented.
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Hey Jorak, I know we're doing TSL right now, but did anyone inform you of when you use the Sith Base textures from Kotor I you also alter the leviathan as a result? Wondering if you were planning on doing a Leviathan set when TSL is done.
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I hope when you do this that you use the updated modules from TSLRCM since Kaiden had one issue when he used 1.8.4
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thanks, man! it took me quite a few tries to get it ....
im also totally exited how the new skybox will turn out..
Slowly but surely its getting there. Will try to update as soon as I get a good working copy.
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That is incredible work! I can't wait to give this a permanent spot in my override
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Kotor 2 Texture Overhaul (TSL Origins)
in Work In Progress
Posted
During Revenge of the Sith, when Anakin and Obi-Wan are in the chamber rescuing the Chancellor, those windows overlooking the battle are actually holo windows.