L0ki194

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About L0ki194

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    Occasionally try to mod KOTOR myself, but mostly playing other games or watching stuff.

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  1. On a scale of 1 - 10 (for somebody who has no idea with the subject) how easy is it to spawn placeables and such in a module? I'm wanting to try spawning a footlocker somewhere... whenever I get to that.

    1. Show previous comments  3 more
    2. Hassat Hunter

      Hassat Hunter

      Just make sure to never EVER place .git's in override aside from testing purposes.

    3. L0ki194

      L0ki194

      I'll keep those in mind. Could I spawn a footlocker via scripting as soon as the Player enters the module? Or does that only work with .git editing?

    4. Kexikus

      Kexikus

      You'd have to edit the OnEnter script for the module if you want to spawn it when the player enters the module. Since that will cause incompabilites with any other mod editing the same script (happens quite often with OnEnter scripts I think) I'd say that using the .git is the safer bet, especially since TSLPatcher can edit gits inside .mod files for even better compability options.