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Showing content with the highest reputation on 05/01/2019 in all areas

  1. 1 point

    Version 1.1


    Very Nice! Load Screens for KotOR 1.1 by ajdrenter Description: This is a complete set of replacement load screens for high resolution UI scaled configurations. It includes compatibility patches for Jorak Uln's reskins, jc2's "Lehon Mandalorian Expansion", and Silveredge9's "Brotherhood of Shadow: Solomon's Revenge". So far there is a 16x9 version and 4x3 version. This mod requires a high resolution user interface mod such as "KotOR High Resolution Menus" by ndix UR. I also recommend "HD MENUS AND UI Assets" by JackInTheBox, who's mod provided the template for this mod. Installation: Just drag and drop from your desired folders to your override. FOLDER LIST kotor - All base game load screens jorak - Screens for Jorak Uln's reskins jc2mando - Load screen for jc2's "Lehon Mandalorian Expansion" bos - All screens for Silveredge9's "Brotherhood of Shadow: Solomon's Revenge" Credits: JackInTheBox for the base load screen texture which I used to do this whole mod. Thanks! Thanks to the whole community for such a wonderful wealth of content over the years. Usage: You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets. If you use assets belonging to JackInTheBox you must obtain consent from him either through his release documents or personal contact.
  2. 1 point
    Great work! I commend your consideration towards different screen ratio/resolution settings and mods as per user preference! And I thank you for lovingly sharing your work with the community. Do the loading screens appear in a random rotation, or are they matched with their appropriate location?
  3. 0 points
    Thank you for your kind words! I am glad you like the mod. The overwhelming majority of areas have their own unique load screen in the vanilla game files. My files directly replace those original files, so that behavior is unchanged. Most screens in my mod are direct recreations of the source material, with creative liberties taken where I feel necessary. In the case of "Brotherhood of Shadow: Solomon's Revenge", every area added had the same generic load screen created by the author. Rather than recreate that single file I have given each area it's own unique screen, which I feel better represents the spirit of the original game.