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Showing content with the highest reputation on 11/10/2026 in Posts

  1. Not as finished mods, no. I can make the assets available for anyone else that wants to do it though. Although I can't recall what state the Trando progressed to. http://www.darthparametric.com/files/kotor/misc/DP_TOR_Ports_Aliens_Trandoshans_WIP.7z http://www.darthparametric.com/files/kotor/misc/DP_TOR_Ports_Aliens_Wookiees_WIP.7z I have a set of KOTOR hand meshes with remapped UVs that fit the TOR hand textures if those are of use to anyone. I was far too lazy to deal with fixing TOR fingers. http://www.darthparametric.com/files/kotor/misc/K1_Hands_TOR_UVs.7z
    2 points
  2. Hello everyone! I think that it would be great if there was a more minimalist version of this mod that would have bug fixes and add lines and areas in the game that are really important, such as the additional scenes with the party members in Malachor V. While I really appreciate certain aspects of TSLRCM, over time I have really felt like there are things added to the game that are detrimental to it, usually in terms of pacing. For example, I think that things like the Telos crash landing scenes where it has to load from the .bik file to the game really hurt the pacing of that scene and are inelegantly done. It would be great if someone could really examine what is really necessary to the game and what is not really needed or doesn't work well.
    1 point
  3. wouldn't it be more canon if the player had a mission before building his or her lightsaber by finding a lightsaber Crystal in the caves as a misson and if someone does make this mod possible can someone make a patch for a modders lightsaber mod I know I'll give the link at the bottom https://deadlystream.com/files/file/2048-revans-jedi-lightsaber-swtor-port/ And if u can make a patch for all his mods but of course u need to ask him first if someone does make this mod
    1 point
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