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  1. Hey there, I've finally had had the time to start making the mod, and I would like to know if someone could give some help. With Blender and KotorBlender I could import the .glb model, used an .mdl short-sword file extracted with HolocronTool to match the correct size and position of this new sword model, and changed the texture/color of every single component with some simple colors instead, and I obtain something like this: Then I create the "square" .tga for the texture (both raw .tga and normal .tga) on 1024x1024, and with tga2tpc transform it to .tpc. The final texture looks like this: And like this without those lines (I know it doesn't look really good, but it works) Then I created an .uti file with with HolocronTool that looks like this: So I have all of this files on the Overide folder (hadn't done the little icon, nor establish the "power"/"stats" of the sword/items, cause don't know how to do it yet) And with Kotor Save Editor I add this sword to an saved game, although while doing it, seems there's a problem with the textures (.tpc), as you can see here: But still I could add the sword item on save. Then played the game and used it on my character, it's the white square you can see over there with no name: And I can use it during gameplay with the short sword movements (I think), but for some reason it has no texture (which I think is related with the TPC warning I mentioned before). So I would like to know if someone could help me with this, to see were's the moment that the texture doesn't load or give me any advice of how to make this new item work on the game. If anyone could help me with this, I would be reallly grateful!
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