Ah! I understand now!
Frankly I expected more than 11 banters. But under the conditions you outlined, it seems the mod is working correctly.
I am working on the 4th Star Map right now and I have 9 out of 11 banters procced. I suppose the 2 convos I triggered were just enough to bring me up to the expected number, and since I never took Mission/Zaalbaar out together, those were quite likely to be the ones I would never see outside the Hawk.
I guess this is just a case of my misaligned expectations.
Thank you for the responses and I apologize for wasting your time.
Got it, thanks for clarifying. The fact that you’ve at least had some conversations on the Ebon Hawk is a good sign. Would you mind please providing the following information:
Does your version of tar_02af.mod contain a copy of wk_basvis_next.ncs?
Which Star Maps have you found so far?
If you open your saved game with the KOTOR SaveGame Editor, under Globals --> Booleans, what are the values of G_Banter1 through G_Banter11? (If you have just found a Star Map, please return to the Ebon Hawk, let any conversations play out, and save your game before checking.)
Under Globals --> Numerics, what is the value of K_STAR_MAP?
If you’re curious, here’s roughly how the scripting code determines if it should play a conversation when entering the Hawk: