"The Energy Resistance series no longer resist energy damage"
...
Soooo, you gutted the entire main point of that series of powers?
Some of these changes look interesting, while others - such as the above-mentioned - seem more questionable. I think the nerfs to Heal and Improved Heal might go a bit too far, unless (unlike the Master version) they still get a boost from Treat Injury.
IMO nerfing Destroy Droid is not really necessary. It only works on droid enemies, and only does the full damage if they fail their saving throws - which is hardly a guarantee at the point in the game a player will have it. On top of that, once the player is past G0-T0's yacht its usefulness drops off dramatically unless you have M4-78EP installed - and for M4-78, nerfing Destroy Droid is overly punishing because the Environmental Zone absolutely spams droid enemies and some of the droids on that world are extreme damage sponges. I think the Guardian Droid in the Environmental Zone is even more of a tank than the freaking Drexl Larva.
Why do so many people in the community hate the blur effects for things like Force Speed so much? Seriously, why?
I wonder if it would be simpler to just significantly up the cost for using contra-alignment Force Powers, so that people can't cheese the game by mixing power pools the designers did not intend to freely overlap. Or maybe to just remove access to Force Lightning entirely, since from what I can tell that's the lynchpin of most or all of the game-breaking cheese builds that so many players seem to be addicted to using. I do see you at least nerfed that whole line a good bit.