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Showing content with the highest reputation on 10/29/2024 in Posts

  1. 1 point
    While porting over the missing rooms from the Sith Academy on Korriban and adding the missing room to the Hotel on Manaan, I got carried away looking around Manaan's levels and was overwhelmed by the amount of holes in the level geometry, so I decided to take a crack at fixing some of it up. I'm amazed how many clearly visible holes there are, these level repairs will be included with my port but I will also release them for the original game. If anyone knows of any problems like this, feel free to let me know and I will look into fixing them, it would be nice to see every level in the game get this treatment even if it takes a little while. Manaan - m26ae & m26ac I decided to delete some of the excess walkmesh pieces as it felt like they were unnecessary, however the moment I was done with that, I realised that it's probably used by EAX audio to reverberate sounds off of the walkmesh, I will find out if that is definitely the case and if it is, I can just swap them back out for the originals fairly quickly. Nearly every vertice I have checked so far has been out of line with the one next to it! There's a lot of tinkering and thinking left to do and as this isn't really my area of expertise I don't know how far I will get, but I would like to look over every level and fix every hole if I can find the time and patience to deal with all of the problems. Merging Levels Not sure how feasible this is, but in theory both these parts of Manaan could be made into a single level, as they both match up alongside one another when imported, however the other parts of Manaan do not. Thor110
  2. 1 point
    Yes, DP has reported how the lightmaps in the original game are often a complete disaster. Honestly, I sometimes wonder - considering all the input from modders that delved into the game's resources - how the game could be kept together, let alone making it functional enough. 😅
  3. 1 point
    Agreed! I was hoping between us all we could do exactly that. Thank you, I am aware and have their model fixes included with my project. I still have a few little issues to fix and some UV issues to sort out, there's an absolute mess around every vertice on Manaan it seems, they all seem ever so slightly out of line with on another! I have also taken the liberty of deleting faces that exist in places where they are not visible. Such as on all of these types of pillars. I am also working on adding ceilings to each of the hallway sections like this. Because previously there was a noticeable gap up the sides of all the hallways where the sky was visible. As seen in the following images. These exist in every hallway throughout Manaan. I also cleaned up these little kinks in the corners of the sections with these pillars. Removing 7 faces from each section and simply adjusting the existing faces to cover the gap. Note : the holes in the hallways are visible here too. There really is a lot to fix it seems!
  4. 1 point
    I'll certainly be using these model fixes for the original game once they're out. I want to point out that other than the K1 CP, there's been a number of geometry repairs made to both K1 and K2 by @PapaZinos. Coordinating efforts would go a long way, I think. Cheers!
  5. 1 point
    I agree, I guess I will have to take a look at them. This is how many holes there are in the walls, they added planes behind nearly every section of the level to try and hide them! I don't think I have seen those screenshots before so it's interesting to see some of the differences. All of this really started as me adding the missing room in the hotel and I got carried away! There are already a lot of model fixes available for both games, but Manaan doesn't have a stand alone set of fixes that I know of. Update : I have checked all of the model fixes present in the KotOR1 Community Patch for Manaan. There is only one model file currently that has fixes from the group of model files I have applied fixes to as noted here. https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/476 I also made those changes while editing the levels in this area as well as fixing a wide range of holes in the level geometry and even adding some geometry as seen here. I still have a little bit of work to do to on these levels, but so far as I can see there are no fixes that I haven't also made.