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Showing content with the highest reputation on 10/09/2024 in Posts

  1. 1 point
    Ohhh that’s awesome, after what was said up top I wasn’t to hopeful about it being something that could be done, so it’s really nice to see that you are working one it, and thanks for sharing that you are working on it.
  2. 1 point
    As a heads up, I am currently working on a Mobile version of M478EP and have been given the go-ahead by zbyl2 to upload it once it is in working order. However, there is still a lot of testing to do and some crashing issues to overcome with the larger levels. But rest assured, your request is being worked on. It's just currently locked behind a few problematic issues for the time being. It will be free and out in the open as soon as I can work out a simple way to resolve them though. Thor110
  3. 0 points
    Looks like you have the classic mulched UVs issue: Typically this used to be considered an issue with ye olde MDLOps I thought. But perhaps it's actually GMax itself. It happens when you have UV islands that aren't physically split (i.e. one vert has two UV co-ords). KMax should automatically split the mesh along UV boundaries on export, but perhaps GMax freaks out before it gets to that point. You can prevent it by selecting any polys that have their own UV island and then in Polygon or Element mode choosing Detach -> Split to Element. Then re-export. You may want to consider switching to Blender. It's going to be a sharp learning curve, but you'll be better served in the long run.