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Showing content with the highest reputation on 07/02/2024 in Posts

  1. 1 point
    Another Argentinian waiting for ROR here, aguante KOTOR!
  2. 1 point
    Just in case there are still people looking for this in 2019 (and in case I ever forget), Miles Sound Studio is still available from the following archive location: https://web.archive.org/web/20080512093039/http://www.radgametools.com/mssdown.htm I can confirm the tool still works on Windows 10. As others have mentioned, the dialogue files should be in the following locations for KoTOR and KoTORII, respectively: swkotor\streamwaves Knights of the Old Republic II\StreamVoice I needed to do the following to decompress and play the dialogue files on Win 10: 1) For safety, copy the source .wav files from the install location and paste elsewhere on your PC 2) Change the files to .mp3 by modifying the extension 3) Open milesstu.exe from Miles Sound Tools\tools\win Note: The 64-bit versions of Miles Sound Tools do not appear to work with Win 10. The 32-bit versions work, but you must run them in Windows XP Service Pack 3 compatibility mode 4) Select one of the copied .mp3 dialogue files, choose "Decompress", save with a new file name This process should give you a useable .mp3 file that any player can work with. Good luck KoTOR fans!
  3. 1 point
    I was looking through the WotOR thread (http://www.lucasforums.com/showthread.php?t=173733) and noticed that the mod is broken up into a few different parts: the main download off FileFront, two patches, the need to remove two .utc files, and then the lightsaber 7 pack. I noticed that later in the thread T7 says: I'll be honest, I have just starting playing with mods for KOTOR, and so haven't done a play through even with the above adjustments. But it seems like T7 wasn't quite done with this mod, or atleast it wasn't all one clean mod install in 2007. Does anyone know if he finished it somewhere else, or if someone else cleaned it up? If not, it seems like (with the correct permissions) that this would be a mod people would want. Thoughts?
  4. 0 points
    Do not upload assets from mods without the author's permission. The problem is likely the source models were compiled with MDLOps v0.7, which exported non-compliant files. Thus MDLEdit chokes when trying to read them. Try MDLOps v1.02 or, if that fails, a ye olde version of MDLOps.
  5. 0 points
    Are these models from a mod or are these vanilla assets from the game itself? If it's from a mod, can you link said mod?