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Showing content with the highest reputation on 09/18/2023 in Posts

  1. 3 points
    There are only vague concepts for a few quests based on David Gaider's early recollections of the planet. I do intend to stick to the basic premise of these quests, however I will make deviations as necessary where it makes sense. As far as cut modules, there really aren't any. There's some fairly complete geometry from the arena, which was not really in a state to be used. I modeled the current arena after it, but I made it open-air like a colosseum. For the rest of the areas, there are only screenshots of the street. I've done my best to remain faithful to those images in modeling the street. So it's all new content and models. Fortunately, the original textures from Sleheyron still exist within the game and I've used them extensively and added a few along the way.
  2. 2 points
    Wow, I almost fell off my chair reading this. First of all, a big thank you for pulling this out. I wasn't sure I would get much attention with a datapad. But it's 2023 and everything is HD, 4K and AI upscaled. So I thought it would be cool to have a nice datapad in the Dantooine cutscene. Also you're right, the severed arm is a mess. That's a fact I've realized the hard way when I tried to adjust the main skin to the severed arm one. There were metal bits on the hand and arm at first try. But I hammered it when making the not so apparent broken screen (which I still need to make it better). So I do want to make different textures for both models. One shiny new with some animations options on the screen display. And a second one with a broken screen and some random damage (since it probably have been dropped on hard surface). With also animations options. I think I will edit my W.I.P. description. I just realized this while writing I should had use a 3D software to inspect it first. But my skills in editing models for KotOR are pretty limited. Besides importing a model, playing with the existant geometry, then exporting, that's it. So I don't know how to modify lightmaps or replacing and rigging models in KotOR. Again a big thank you for remaking this awful model. I will make sure to try it first. Also, rest assured, your name will be in the credits.
  3. 1 point
    As much as I would love to have Yuthura as a companion, it's simply not in the scope of the mod at this point. A recruitment mod is quite different from a new planet and has quite a number of challenges that goes along with it, especially replacing another companion. I am solely focused on the already monumental task of adding a new planet.
  4. 1 point
    Just realised I screwed up and accidentally left the vanilla arm mesh in the replacement PLC_SevrdArm model. Deleted that and recompiled the two versions of that. The stump bit on the new arm is pretty half-assed. Maybe I'll look at redoing that. Won't impact the datapad itself though, since that's now broken out to its own texture. Something else you could do, since the screens are now separate meshes in both for self-illum, is to give them their own unique texture. That way you would be maximising pixel density, since the animated texture would only be the screen itself, not any of the housing/case (the screen is only 1/4-1/3 of the vanilla texture). Let me know if you want to do that. Also forgot to mention these were compiled for K1. I'm not sure if they get used in TSL. K1_Datapad_Placeable_Replacement_Models_v2.zip K1_Datapad_Placeable_plc_sevrdarm_Alternate_Texture_v2.zip
  5. 1 point