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Showing content with the highest reputation on 07/06/2023 in File Comments

  1. 1 point
    I just noticed that the Community Patch adds a lightmap file in TPC format -- which would take precedence over your tga (I'm 99% sure that's how it works). 104pera_lm0 So I removed that tpc and also added a txi for your tga version of it (just in case, but I'm not sure if its needed) -- the same txi I extracted from the community patch's TPC file: ALSO, the community patch adds 104pera .mdl and .mtx files to my override. I think it'll be fine for me to continue using those files.
  2. 1 point
    I like this mod. I thought the same about empty chairs when I first played TSL. I watched it in-game, the scene became better. I also noticed a few things: 1. The camera mainly uses either shots from long distance or close-ups of main council members (Vrook & Co) that prevents taking a good look at the additional masters. Only rare shots from a medium distance allow to see in detail jedi on the left and right of speaker. 2. Added jedi-statists give off a feeling like they unconcerned about the meeting (or aren't allowed to talk). I understand that they play no role in the story, and you probably didn't want to add anything that may break the impression of such important moment, but still it turned out to be a little weird to me. I think both issues can be solved, while only slightly affecting the scene: Have a council member with an alien VO say one short neutral line, for example, "Is anyone want to add something?" and then zoom in camera on every added jedi-statist for a second when they stay silent, blink or shake their head (if they have such an animation). Vandar can use some very short one-liner like "Hmm...". The scene can then continue as usual. I hope you 'll address these issues to make the scene even more immersive if you decide to release v3.0 of this mod.
  3. 1 point
    You forgot my boy Zhar! Haha in all seriousness I like this. It's a nice touch.
  4. 0 points
    Mod works great. Just one thing, are Sentinels supposed to get the first feat upon character creation or another level? For some reason it isn't happening for me. They can select Implants I, but don't get it when I create the character.