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Showing content with the highest reputation on 05/24/2023 in Posts

  1. 1 point
    dunno bout ya but, i would love to see and play the PFHC02 female head from K1 inserted to K2, the one and only badass with the french braid?
  2. 1 point
    Mission already has 95% of this in place with her existing dialogue and quest. All it lacks is a few extra lines from the player to nudge her outlook a little more and the ability to side with a DS Revan during the beach showdown. It was a mod I was planning on once VO generation became viable.
  3. 1 point
    I have a few ideas for this one you could consider: 1) In Kotor 1, the Korriban Sith Academy has two blocked off rooms the player never visits. In Kotor 2, you realize that these two blocked off rooms contain the Library and a storage room. If it's possible to port these rooms and attach them to the Kotor 1 Academy, we could have these rooms function in-game... maybe we can use the Academy terminal to gain hints for the Sith Code and little snippets of Sith history like you do in Kotor 2, except this time the info you get from the terminal can help you learn the Sith Code. The existence of the Yavin Hangar mod proves that we can add new areas to already existing modules. 2) Nar Shaddaa is the only planet from Kotor 2 that is both practical to make and would make sense to travel to in K1. It's "the Smuggler's moon", it's an infamous location that Davik would no doubt have connections to. It'd make sense for Davik to have left the coordinates to Nar Shaddaa in the Galaxy Map (like he did with the Yavin station) and could serve as a nice hub for the player with new NPCs, K2 NPCs, Merchants, minor sidequests and the like... it would be similar to Yavin in the base game, it's entirely optional and can serve to benefit the player in their journey... whilst Yavin is a single merchant hub for overpowered expensive items with a small plotline to it the planet of Nar Shaddaa is a bigger hub with more NPC interactions and more opportunities to obtain/buy rare items players don't usually use in the vanilla game. I have a mod idea for this, however, the issue with this mod is that it wasn't going to redo the Sith Govenor on his own... it was meant to be part of a much bigger mod that would affect a lot of the Sith NPCs in the game. I could just take my Sith Governor edit and make it a stand alone mod, it would do exactly what you've requested: a new unique appearances that won't get players mixed up with Darth Bandon.